Pokud by te zajimalo ciste Crysis, tak na inCrysis foru je pekna tabulka. I kdyz jak koukam, tak trosku neodpovida tomu, co tu postnul Haste![]()
Pokud by te zajimalo ciste Crysis, tak na inCrysis foru je pekna tabulka. I kdyz jak koukam, tak trosku neodpovida tomu, co tu postnul Haste![]()
Naposledy upravil Masster; 19.11.2007 v 16:35.
But of course, the unlimited evilness of the ultimate tool of mischief, the universal explanation for sucky performance from anything other than nVidia, TWIMTBP, strikes again. The shenanigans know no bounds....luckily, in this sea of pain and anguish,the shining beacon of light and righteousness, ATi, stand, with their Get in the Game program that they managed so badly(because they`re not evil like nV, see, so they couldn`t actually have a program where they worked really close with devs, pushing their tech into their stuff) that no game is part of it. - Morgoth the Dark Enemy
Mozna by nevadilo, kdybys u toho obcas zapremyslel. Kazdy moderni engine ma memory manager, takze si ani nemyslim, ze by to na 256MB slo nejak extra pomalej, spis se snizi LODy textur a objektu ve vetsi vzdalenosti. Teprve pokud ani to nestaci, potom by to tahali pres port.
Jinak k te tabulce reknu tolik, ze zalezi na levelu, casti mapy, a jestli se uz dohrali vsechny objekty/textury v okoli. Navic mem. manager obsazeny v driverech grafik udela taky notnou cast(dokonce jeste vetsi). Takze tyhle hodnoty ber hodne s rezervou. Onech 420MB+-20MB se to drzelo po asi hodinovem hrani.
Black holes are where God divided by zero. - Steven Wright
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