hezké recenze, postaršího data:
http://www.beyond3d.com/reviews/matr...elia/index.php
http://www.digit-life.com/articles/parhelia/
hezké recenze, postaršího data:
http://www.beyond3d.com/reviews/matr...elia/index.php
http://www.digit-life.com/articles/parhelia/
to katoo - jak šlape![]()
Eeee sorry to jsem se upsal))))
má to být to Lisp:
V5 5500 je lepší než GF2MX. Je to dokázáno a někteří to prostě nepochopí. Howg
nejak mne nedochazi souvislost s timhle threademPůvodně odeslal oblak
![]()
ExtraHardware.cz
3Dfx Voodoo, Rush, Voodoo2, Velocity 100, Voodoo3 3000, ATI Radeon X1600 XT w/ AeroCool heatpipe, Radeon X800 XL, X800 Pro, X700 Pro, 9800 Pro, 9100, AIW 9000 Pro, X300 SE, AIW Radeon DDR, AIW Rage 128, Rage Pro Turbo, IIc, XL, Mach 64 VT, GX, Matrox Impression, Millenium I, II, G100, G200, G400, nVidia Riva 128, TNT2, M64, Pro, Ultra, GeForce256, GeForce 2 Ti VX Pro, GeForce 3, GF4 Ti4600, 6600 GT PowerVR KYRO, KYRO II, Rendition Verite V2200, S3 Vision 864, 868, 928, 964, 968, Virge, Virge DX, Virge VX, Trio64 V+, Trio3D/2×, Savage 3D, 4, 4 Pro, SiS 6326, Xabre 400, Trident 8900C, 9000 (B,C, I), 9440, 3DImage9750, Tseng ET 6000 |
2x PIII 1.1/512 SDR/ Parhelia 512/128 (207/235)Driver Version 6.13.01.1454
3DMARK2001_SE
DISPLAY
Platform Matrox Parhelia
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5793
Game 1 - Car Chase - Low Detail 79.7 fps
Game 1 - Car Chase - High Detail 27.9 fps
Game 2 - Dragothic - Low Detail 103.0 fps
Game 2 - Dragothic - High Detail 62.1 fps
Game 3 - Lobby - Low Detail 85.0 fps
Game 3 - Lobby - High Detail 38.1 fps
Game 4 - Nature 27.7 fps
Fill Rate (Single-Texturing) 629.1 MTexels/s
Fill Rate (Multi-Texturing) 2073.7 MTexels/s
High Polygon Count (1 Light) 18.1 MTriangles/s
High Polygon Count (8 Lights) 9.5 MTriangles/s
Environment Bump Mapping 84.7 fps
DOT3 Bump Mapping 91.8 fps
Vertex Shader 81.7 fps
Pixel Shader 80.7 fps
Advanced Pixel Shader 69.4 fps
Point Sprites 11.4 MSprites/s
DISPLAY
Platform Matrox Parhelia
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 16x
RESULTS
3DMark Score 4443
Game 1 - Car Chase - Low Detail 66.5 fps
Game 1 - Car Chase - High Detail 27.3 fps
Game 2 - Dragothic - Low Detail 63.1 fps
Game 2 - Dragothic - High Detail 39.6 fps
Game 3 - Lobby - Low Detail 72.0 fps
Game 3 - Lobby - High Detail 35.9 fps
Game 4 - Nature 18.4 fps
Fill Rate (Single-Texturing) 624.1 MTexels/s
Fill Rate (Multi-Texturing) 2063.6 MTexels/s
High Polygon Count (1 Light) 12.8 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 53.9 fps
DOT3 Bump Mapping 51.7 fps
Vertex Shader 33.2 fps
Pixel Shader 69.1 fps
Advanced Pixel Shader 41.6 fps
Point Sprites 5.3 MSprites/s
Codecreatures Benchmark Pro(version 1.0.0)
Official Score: 1230
DETAILS:
average number of frames per second
1600x1200 -> 9.5
1280x1024 -> 12.4
1024x768 -> 15.8
max. number of frames per second
1600x1200 -> 14
1280x1024 -> 18
1024x768 -> 20
average number of polys per second
1600x1200 -> 4.1 mio.
1280x1024 -> 5.0 mio.
1024x768 -> 5.8 mio.
max. number of polys per second
1600x1200 -> 7.1 mio.
1280x1024 -> 8.1 mio.
1024x768 -> 9.0 mio.
total amount of frames
1600x1200 -> 1237
1280x1024 -> 1624
1024x768 -> 2071
s FA16x - Official Score: 609
DETAILS:
average number of frames per second
1600x1200 -> 4.6
1280x1024 -> 6.0
1024x768 -> 8.2
max. number of frames per second
1600x1200 -> 6
1280x1024 -> 9
1024x768 -> 14
average number of polys per second
1600x1200 -> 1.4 mio.
1280x1024 -> 1.9 mio.
1024x768 -> 2.8 mio.
max. number of polys per second
1600x1200 -> 1.9 mio.
1280x1024 -> 2.5 mio.
1024x768 -> 3.7 mio.
total amount of frames
1600x1200 -> 488
1280x1024 -> 632
1024x768 -> 865
UT2003
dm-antalus
12.378374 / 22.661467 / 46.444283 fps
Score = 22.673269
br-anubis
12.876871 / 39.185478 / 89.707268 fps
Score = 39.188629
dm-asbestos
14.874428 / 34.803322 / 73.694122 fps
Score = 34.827618
ctf-citadel
11.734617 / 27.313183 / 66.561432 fps
Score = 27.351410
dm-antalus
39.357132 / 73.366051 / 349.950714 fps
Score = 73.406090
dm-asbestos
30.672394 / 91.803490 / 305.661072 fps
Score = 91.876152
ctf-citadel
21.310293 / 62.627621 / 201.249405 fps
Score = 62.771683
s FA16x
dm-antalus
11.482016 / 21.168625 / 46.615082 fps
Score = 21.179562
br-anubis
12.044168 / 36.318272 / 89.887260 fps
Score = 36.321712
dm-asbestos
13.946832 / 32.271465 / 73.967361 fps
Score = 32.298576
ctf-citadel
10.972765 / 25.522097 / 67.019997 fps
Score = 25.554743
dm-antalus
29.382355 / 64.558647 / 360.060974 fps
Score = 64.593147
dm-asbestos
22.046347 / 77.447517 / 294.752289 fps
Score = 77.499130
ctf-citadel
19.856377 / 57.701469 / 199.941925 fps
Score = 57.836945
VillageMark v1.17
Average FPS: 74
Benchmark: 1800 frames
Resolution: 1024x768x32
HAL: ON
T&L: ON
Trilinear: ON
Texture compression: ON
Multitexture: 3 layers
Max. Texture used: 1024x1024
ten teksturink ma EXTRA slabulinky...
Mne vilagemark ani neukaze vysledok... vraj 0fps...
Musis si hold dat vyssi rozliseni ...Původně odeslal Wuuduu
VillageMark pocita vysledek z intervalu 2 sekund a kdyz je to rychleji (hodne vysoke fps), tak neziskas korektni vysledek ...
Jinak Parhelia ma texturing prave velice dobry, ale malo co vyuzije konfiguraci 4x4 (pipelines x text. jednotky) a kdyz uz VillageMark pouzije alespon 3 layery, tak zase Parhelia nema sanci protoze tam nejsou zadny Occlusion culling apod. (HyperZ, LMA nebo jak chcete)
ExtraHardware.cz
3Dfx Voodoo, Rush, Voodoo2, Velocity 100, Voodoo3 3000, ATI Radeon X1600 XT w/ AeroCool heatpipe, Radeon X800 XL, X800 Pro, X700 Pro, 9800 Pro, 9100, AIW 9000 Pro, X300 SE, AIW Radeon DDR, AIW Rage 128, Rage Pro Turbo, IIc, XL, Mach 64 VT, GX, Matrox Impression, Millenium I, II, G100, G200, G400, nVidia Riva 128, TNT2, M64, Pro, Ultra, GeForce256, GeForce 2 Ti VX Pro, GeForce 3, GF4 Ti4600, 6600 GT PowerVR KYRO, KYRO II, Rendition Verite V2200, S3 Vision 864, 868, 928, 964, 968, Virge, Virge DX, Virge VX, Trio64 V+, Trio3D/2×, Savage 3D, 4, 4 Pro, SiS 6326, Xabre 400, Trident 8900C, 9000 (B,C, I), 9440, 3DImage9750, Tseng ET 6000 |
Možná by nebylo marný zkusit ještě Templemark (sice jsou sem-tam použity víc než 4 vrstvy, ale i tak by to stálo za to)![]()
senzory pro DF - DSLR | senzory pro DF - kompakty a EVF | senzory pro DF - mosaic masky | senzory pro DF - full-color masky | filtry pro DF #1 / #2 | tisk DF na inkoustech od Canonu | M42 skla pro DSLR | Thoriové sklo a M42 objektivy
Neděkujte, nenadávejte, pokud se vám něco líbí nebo nelíbí, používejte prosím reputaci (tj. ikonka s vahami pod avatarem)
Mě překvapila rychlost Fragemet AA. Je to pěkné![]()
tomu verim...
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