Takze s ovladaci 1.6.0.78 (sestava Barton @3000+ 11x200, 512MB DDR400 2-3-3-7, ASUS A7V600 - KT600)
SpecViewPerf 7.1.1
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-02 Weighted Geometric Mean = 8.629
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-09 Weighted Geometric Mean = 18.15
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-08 Weighted Geometric Mean = 46.26
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-06 Weighted Geometric Mean = 9.072
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-02 Weighted Geometric Mean = 4.322
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-03 Weighted Geometric Mean = 6.074
SpecViewPerf 7.0:
---------- SUM_RESULTS\3DSMAX\SUMMARY.TXT
3dsmax-01 Weighted Geometric Mean = 8.799
---------- SUM_RESULTS\DRV\SUMMARY.TXT
drv-08 Weighted Geometric Mean = 18.16
---------- SUM_RESULTS\DX\SUMMARY.TXT
dx-07 Weighted Geometric Mean = 36.54
---------- SUM_RESULTS\LIGHT\SUMMARY.TXT
light-05 Weighted Geometric Mean = 9.161
---------- SUM_RESULTS\PROE\SUMMARY.TXT
proe-01 Weighted Geometric Mean = 4.328
---------- SUM_RESULTS\UGS\SUMMARY.TXT
ugs-01 Weighted Geometric Mean = 6.040
Quake III Arena
v 1.11
demo001, 32 bit, max. detail, trilinear, fsaa off, sound 22kHz
640x480 194,6
800x600 182,1
1024x768 138,5
1280x1024 86,1
1600x1200 59,2
Max Payne 1.05
Final Scene No.1 (VGA-demo), 1024x768x32, Max. Detail, Trilinear, FSAA off
54.6 fps
Gun Metal
max. detail, 1024x768x32, benchmark1
17.3 fps
D3DVillageMark v1.20
Average FPS: 78
OGLVillageMark v1.20
Average FPS: 85
Comanche 4 Benchmark Results for 1024x768x32 FSAA=0 VSync=OFF DXTC=ENABLED AUDIO=OFF SHADERS=ENABLED
Frames per second: 36.75 avg
Tris per second: 7,327,298 avg
Temple Demo 1.0.6 -Benchmark-
Description, Matrox Parhelia 128MB - English
Version, 6.13.01.1421
HAL, ON
T&L, ON
Trilinear, ON
Texture compression, ON
Max. Multitexture used, 4+2
Max. Texture used, 1024x1024
Screen Res, 1024,768,32
Average FPS, 96.870262
3DMark03:
842
3DMark01SE:
3DMark Score 7866
Game 1 - Car Chase - Low Detail 112.4 fps
Game 1 - Car Chase - High Detail 60.0 fps
Game 2 - Dragothic - Low Detail 108.9 fps
Game 2 - Dragothic - High Detail 65.3 fps
Game 3 - Lobby - Low Detail 126.7 fps
Game 3 - Lobby - High Detail 65.3 fps
Game 4 - Nature 28.6 fps
3DMark2000:
10709 bodu
CodeCreatures (1024x768x32):
17.3 fps
X2 - The Threat
Executeable compiled Tue Aug 19 15:38:13 2003
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On
System specific video settings:
Adapter name: Matrox Parhelia 128MB - English [Matrox Parhelia 128MB - English]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO
Framerates
Scene 00 97.854 fps
Scene 01 24.497 fps
Scene 02 30.870 fps
Scene 03 23.988 fps
Scene 04 5.596 fps
Scene 05 7.864 fps
Scene 06 3.691 fps
Scene 07 9.862 fps
Scene 08 26.927 fps
Scene 09 18.267 fps
Scene 10 30.047 fps
Scene 11 13.968 fps
Scene 12 8.623 fps
Scene 13 10.173 fps
Scene 14 10.888 fps
Scene 15 21.992 fps
Scene 16 8.859 fps
Scene 17 21.365 fps
Scene 18 16.885 fps
Scene 19 4.765 fps
Scene 20 7.841 fps
Scene 21 9.300 fps
Scene 22 3.095 fps
Scene 23 18.908 fps
Scene 24 25.906 fps
Overall average framerate: 18.481 fps
Mam toho jeste vic, i srovnani driveru tak trosku, budou jeste vysledky na P4 3.2 a to k cemu by byl zajem muzu dodat vysledky pro srovnani.
Surround Gaming jeste zkusim (pry no problem u her s textovy configem, treba v UT2003.ini zadam proste 2400x600 a ma to jet).
Screenshoty kvality obrazu taky nejake mam, pozdej uploadnu do adresare na netu, vsechno i detailni vysledky.
Jinak vsechny ty testy, ztraty fps pri FSAA a Surround Gamingu uz otestovali stejne tady:
http://www.beyond3d.com/reviews/matrox/parhelia/





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