Nejdriv si zanadavam na ASUS A7V600, mam v BIOSu nastaveno 128MB a nejde to zmenit, asi nejaka chyba 007 beta 3 biosu nebo moje lamerstvi. Kazdopadne Powerstrip mi s timto nastavenim hlasi 256 MB, takze nevim, musim poresit.

Prinesu ale i vysledky z P4 3.2 na i865PE z Computerackeho TestLabu, tam snad vse poslape jak hodinky.

Takze zatim jen vysledky s timto (nevim jakym Aperture size) a sestavou 1 v signature. Jeste zatim omluva za ten Spec7, musim to znova stahnout, na CD mi ZIP hlasi CRC error . Ale urcite stahnu a namerim.

3DMark 2001 Score 7840

Game 1 - Car Chase - Low Detail 111.3 fps
Game 1 - Car Chase - High Detail 59.5 fps
Game 2 - Dragothic - Low Detail 108.5 fps
Game 2 - Dragothic - High Detail 65.2 fps
Game 3 - Lobby - Low Detail 126.9 fps
Game 3 - Lobby - High Detail 65.3 fps
Game 4 - Nature 28.6 fps
Fill Rate (Single-Texturing) 679.5 MTexels/s
Fill Rate (Multi-Texturing) 2516.6 MTexels/s
High Polygon Count (1 Light) 22.6 MTriangles/s
High Polygon Count (8 Lights) 10.2 MTriangles/s
Environment Bump Mapping 116.4 fps
DOT3 Bump Mapping 92.6 fps
Vertex Shader 89.2 fps
Pixel Shader 88.3 fps
Advanced Pixel Shader 68.6 fps
Point Sprites 11.4 MSprites/s

-----------------------------------------------------------
Splinter Cell 1.2b

Demo name: beyond3d.bin
1024x768 Average= 12.771 fps, min 7.552 fps, max 23.622 fps. Effects quality= VERYHIGH
1600x1200 Average= 7.380 fps, min 3.931 fps, max 11.363 fps. Effects quality= VERYHIGH

-----------------------------------------------------------
Return to Castle Wolfenstein

Demo name: checkpoint.dm_60
1024x768 42.6 seconds: 69.1 fps
1600x1200 68.6 seconds: 42.9 fps

-----------------------------------------------------------
Unreal II: The Awakening

1024x768 Average: 51.38 Unreal 829, 27.11 Min, 96.61 Max,
1600x1200 Average: 27.42 Unreal 829, 14.42 Min, 45.69 Max,

-----------------------------------------------------------
3DMark03

1024 x 768 841 3DMarks

-----------------------------------------------------------
ChameleonMark

1024x768 glass= 64.4258 fps, real= 96.1724 fps, shiny= 65.0849 fps, Average= 75.228 fps.

-----------------------------------------------------------
Unreal Tournament 2003

1024x768 flyby - 103.404831 botmatch - 63.256226

-----------------------------------------------------------
Quake III Arena

Demo name: demo001
1024x768 7.5 seconds: 179.1 fps
1600x1200 22.3 seconds: 60.4 fps

-----------------------------------------------------------
Vulpine GLmark by I-D Media AG

Command line:
-benchmark -fullscreen -advanced -s3tc -highdetail -res 1024 768 -colorbits 32

-texturebits 32
Average fps : 30.2

-----------------------------------------------------------
Gun Metal

1024x768 noAA full detail benchmark1: 17.30 fps

-----------------------------------------------------------
Codecreatures Benchmark Pro

Overall:
1024x768: 17.4 fps
1280x1024: 13.3 fps
1600x1200: 10.0 fps

-----------------------------------------------------------
D3DVillageMark v1.20

Average FPS: 78
Benchmark: 1800 frames

Driver: MTXPARHD.dll
Description: Matrox Parhelia 128MB - English
Version: 6.13.01.1373

Resolution: 1024x768x16
HAL: ON
T&L: ON
Trilinear: ON
Texture compression: ON
Multitexture: 3 layers
Max. Texture used: 1024x1024

CPU Description: AMD K7 (Athlon)
CPU Speed: 2100 Mhz.

-----------------------------------------------------------
Aquamark 3

1024x768x32, FSAA off, Max.Aniso 4 (default) - 17,456

-----------------------------------------------------------
Aquamark 2.1

1024x768x32, PS On, Tex size: 24MB (default) - 44.9 fps

-----------------------------------------------------------


4x FAA results:

Splinter Cell 1.2b

Demo name: beyond3d.bin
1024x768 Average= 6.471 fps, min 2.927 fps, max 16.595 fps. Effects quality= VERYHIGH

-----------------------------------------------------------
Return to Castle Wolfenstein

Demo name: checkpoint.dm_60
1024x768 143.5 seconds: 20.5 fps

-----------------------------------------------------------
Unreal II: The Awakening

1024x768 Average: 16.87 Unreal 829, 9.21 Min, 25.55 Max,

-----------------------------------------------------------
3DMark03

1024 x 768 229 3DMarks


-----------------------------------------------------------
ChameleonMark

1024x768 glass= 18.8346 fps, real= 26.2488 fps, shiny= 18.8894 fps, Average= 21.324 fps.

-----------------------------------------------------------
3DMark2001 SE Pro

3DMark Score 2141
-----------------------------------------------------------
Unreal Tournament 2003

1024x768 flyby - 23.006458 botmatch - 18.049084

-----------------------------------------------------------
Quake III Arena

Demo name: demo001
800x600 not selected
1024x768 23.1 seconds: 58.2 fps
1600x1200 58.9 seconds: 22.8 fps

-----------------------------------------------------------
Vulpine GLmark by I-D Media AG

Command line:
-benchmark -fullscreen -advanced -s3tc -highdetail -res 1024 768 -colorbits 32

-texturebits 32
Average fps : 18.2

-----------------------------------------------------------


Strasne se mi libi toto (Matrox Glyph AA):

Bez:


S:




Takto se karta hlasi v Powerstripu:



A takto v RivaTuneru:



Defaultne je vypnuto Fast Writes, tak jsem to zapnul (pomoci RivaTuneru), ale vysledky se nezmenily, jen s FSAA jsou chyby texturingu, tak nevim, jestli je to tim, zkusim zase vypnout.

Dalsi podrobne vysledky:
http://www.fi.muni.cz/~xjahoda/hw/parhelia/

Srovnaval jsem (subjektivne) kvalitu obrazu na mym moncku od 1024x768@120Hz az po 1600x1200@85Hz a podle me uz dnesni Radeony a GF FX s nejlepsim obrazem nejsou horsi, alespon v techto rozlisenich.

Taky me trochu mrzi vetsi hlucnost chladice, prece jen, tam bych cekal vetsi kvalitu, ta je naopak uzasna u kabely, tak tlusty S-Video nebo VGA kabel jsem snad jeste nevidel.