GF5200FX Vs. R9100 (3D Mark 2001SE - DirectX 8.1)
Hardware
AMD Athlon XP 2400+ (12x166FSB)
Epox EP-8K3A+ (VIA Apollo KT333, AGP 4x)
Memory 2 x 256 MB, PC 333 (NORMAL)
Inno3D GeForce FX-5200 128MB TV DVI (250/200)
OEM ATI Radeon 9100 128MB DDR, TV OUT, DVI (250/200)
Driver & Software
Graphics Driver NVIDIA - v. 43.45
ATI - Catalyst 3.2
DirectX 9a
OS Windows XP Professional SP1
Benchmark
3D Mark 2001SE (Default)
Inno3D GeForce FX-5200 128MB TV DVI (250/200)
RESULTS
3DMark Score 7620
Game 1 - Car Chase - Low Detail 103.8 fps
Game 1 - Car Chase - High Detail 48.7 fps
Game 2 - Dragothic - Low Detail 124.3 fps
Game 2 - Dragothic - High Detail 66.1 fps
Game 3 - Lobby - Low Detail 120.8 fps
Game 3 - Lobby - High Detail 58.6 fps
Game 4 - Nature 33.1 fps
Fill Rate (Single-Texturing) 628.3 MTexels/s
Fill Rate (Multi-Texturing) 731.6MTexels/s
High Polygon Count (1 Light) 33.0 MTriangles/s
High Polygon Count (8 Lights) 5.0 MTriangles/s
Environment Bump Mapping 76.8 fps
DOT3 Bump Mapping 73.9 fps
Vertex Shader 46.4 fps
Pixel Shader 85.3 fps
Advanced Pixel Shader 32.2 fps
Point Sprites 12.1 MSprites/s
OEM ATI Radeon 9100 128MB DDR, TV OUT, DVI (250/200)
RESULTS
3DMark Score 8276
Game 1 - Car Chase - Low Detail 125.0 fps
Game 1 - Car Chase - High Detail 56.9 fps
Game 2 - Dragothic - Low Detail 128.9 fps
Game 2 - Dragothic - High Detail 72.8 fps
Game 3 - Lobby - Low Detail 123.5 fps
Game 3 - Lobby - High Detail 59.1 fps
Game 4 - Nature 36.3 fps
Fill Rate (Single-Texturing) 651.4 MTexels/s
Fill Rate (Multi-Texturing) 1884.8 MTexels/s
High Polygon Count (1 Light) 35.5 MTriangles/s
High Polygon Count (8 Lights) 8.8 MTriangles/s
Environment Bump Mapping 96.2 fps
DOT3 Bump Mapping 67.1 fps
Vertex Shader 67.8 fps
Pixel Shader 79.6 fps
Advanced Pixel Shader 73.4 fps
Point Sprites 19.7 MSprites/s
kompletní testy/foto naleznete odpoledne na www.radeon.borec.cz (testy postupně doplnímGF3Ti200, GF4200...)





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