Cetl jsem Release Notes k UT2003 demu a fakt zajimavej odstavec:
3.9 TNT2 / Kyro II / Voodoo 3 issues
Due to the lack of certain key functionality like texture compression and
cubemap support TNT2, Kyro II, Voodoo 3, G400, ... cards won't be able
to run the game at the full visual quality. As uncompressed textures are
much larger than the compressed ones we have to drastically scale down
both size and color depth of the textures in order to fit them into video
memory. This means you will notice banding artifacts - especially in the
menus.
Ze KYRO radi funkcemi na uroven TNT2 a V3, to bych jeste prezil, ale jestli nevi, ze umi kompresi textur (coz neni z te vety uplne jasny), tak je to s nema spatny. Mimo to nevim proc jim tak vadi absence Cube mappingu a nevadi absence Env. Bump Mappingu u GF2/GF4MX?