Celeron 566@951/566@1130MHz*, 128MB SDRAM
Shuttle AV18e ViA ApolloPro133
3dfx Voodoo 5500/64 AGP
(pokud jsou v testu dva výsledky první je 951, druhý 1130)

Sandra 2001te
-------------------
CPU Bench. - 2547 mips - 3036 mips
FPU Bench. - 1268 mflops - 1520 mflops
IntegerSSE - 5110 it/s - 6155 it/s
FloatSSE - 6250 it/s - 7532 it/s

Memory ALU - 315MB/s - 312MB/s
Memory FPU - 342MB/s - 366MB/s

3dmark 99MAX - default - 800x600/16/3buff
-----------------------------------------

result - 5 984 - 6 159 3Dmarks
-------- 12 808 - 14 099 3Dmarks (CPU)

Game 1 (race) - 71,8 - 72,5 fps
Game 2 (first p.) - 51,3 - 53,5 fps
fillrate - 272,2 - 446,5 MTexsels/s
fillrate multi - 544,0 - 544,7 MTexsels/s
2MB - 515,0 - 513,0 fps
4MB - 477,2 - 478,9 fps
8MB - 342,1 - 343,6 fps
16MB - 251,3 - 254,2 fps
32MB - 3,6 - 3,6 fps
Bump 3pass - 188,4 - 188,5 fps
Bump 2pass - 230,8 - 232,0 fps
Bump 1pass - 348,0 - 350,9 fps

-----------------------------------------
3DMARK 2000
-----------------------------------------

640*480*16/triple/z-b16

3DMark Result: 3899 3D marks
CPU Speed: 206 CPU 3D marks

Game 1 - Helicopter - Low Detail: 77,0 - 78,0 FPS
Game 1 - Helicopter - Medium Detail: 49,8 - 50,2 FPS
Game 1 - Helicopter - High Detail: 19,4 - 20,3 FPS
Game 2 - Adventure - Low Detail: 101,1 - 104,7 FPS
Game 2 - Adventure - Medium Detail: 49,9 - 51,3 FPS
Game 2 - Adventure - High Detail: 27,6 FPS
Fill Rate (Single-Texturing): 298,5 MTexels/s
Fill Rate (Multi-Texturing): 590,4 MTexels/s
High Polygon Count (1 Light): 4071 KTriangles/s
High Polygon Count (4 Lights): 3662 KTriangles/s
High Polygon Count (8 Lights): 3208 KTriangles/s
8MB Texture Rendering Speed: 565,2 FPS
16MB Texture Rendering Speed: 336,9 FPS
32MB Texture Rendering Speed: 202,6 FPS
64MB Texture Rendering Speed: Not enough system memory/FPS
Bump Mapping (Emboss, 3-pass): 164,1 FPS
Bump Mapping (Emboss, 2-pass): 237,6 FPS
Bump Mapping (Emboss, 1-pass): 441,2 FPS
Bump Mapping (Environment): Not supported/FPS
--------------------------------------------------------
1024*768*32bit/triple/z-b24

3DMark Result: 3349 3D marks

Game 1 - Helicopter - Low Detail: 68,7 FPS
Game 1 - Helicopter - Medium Detail: 47,1 FPS
Game 1 - Helicopter - High Detail: 20,3 FPS
Game 2 - Adventure - Low Detail: 66,6 FPS
Game 2 - Adventure - Medium Detail: 47,7 FPS
Game 2 - Adventure - High Detail: 28,8 FPS
Fill Rate (Single-Texturing): 268,2 MTexels/s
Fill Rate (Multi-Texturing): 519,8 MTexels/s
High Polygon Count (1 Light): 4040 KTriangles/s
High Polygon Count (4 Lights): 3602 KTriangles/s
High Polygon Count (8 Lights): 3195 KTriangles/s
8MB Texture Rendering Speed: 169,8 FPS
16MB Texture Rendering Speed: 163,9 FPS
32MB Texture Rendering Speed: 142,9 FPS
64MB Texture Rendering Speed: Not enough system memory FPS
Bump Mapping (Emboss, 3-pass): 80,8 FPS
Bump Mapping (Emboss, 2-pass): 102,9 FPS
Bump Mapping (Emboss, 1-pass): 158,2 FPS
Bump Mapping (Environment): Not supported FPS
-----------------------------------------------------
XSMark Results

Celer 566@952, 96MB SDR,
3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
800x600/32bit - 2083 XSMarks
--------------
Scene 1 - 78 - 78 fps FILL RATE Tests -> 2580 / 2567
Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1889 / 2136
Scene 3 - 50 - 56 fps POLYGON COUNT Tests -> 1794 / 1791
Scene 4 - 32 - 32 fps VRAM Tests -> 1380 / 1564
Scene 5 - 54 - 57 fps POLYGON COUNT Tests
Scene 6 - 34 - 40 fps POLYGON COUNT Tests
Scene 7 - 36 - 43 fps CPU/FPU Tests
Scene 8 - 34 - 40 fps CPU/FPU Tests
Scene 9 - 48 - 48 fps FILL RATE Tests
Scene 10 - 42 - 44 fps VRAM Tests
Scene 11 - 50 - 51 fps VRAM Tests
Scene 12 - 86 - 86 fps FILL RATE Tests
--------------
Celer 566@952, 96MB SDR,
3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
1024x768/32bit - 1773 XSMarks

Scene 1 - 56 - 56 fps FILL RATE Tests -> 1843 / 1838
Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1820 / 2074
Scene 3 - 49 - 55 fps POLYGON COUNT Tests -> 1364 / 1428
Scene 4 - 23 - 23 fps VRAM Tests -> 1377 / 1558
Scene 5 - 38 - 41 fps POLYGON COUNT Tests
Scene 6 - 32 - 37 fps POLYGON COUNT Tests
Scene 7 - 35 - 41 fps CPU/FPU Tests
Scene 8 - 33 - 39 fps CPU/FPU Tests
Scene 9 - 34 - 35 fps FILL RATE Tests
Scene 10 - 26 - 27 fps VRAM Tests
Scene 11 - 31 - 32 fps VRAM Tests
Scene 12 - 59 - 59 fps FILL RATE Tests
-------------------------------------------------------------
Final Reality 1.01

2D image processing - 7.10 - 7.02
3D performance - 5.16 - 5.42
Bus transfer rate - 6.07 - 5.61
Overall score - 5.88 - 5.93 reality marks

3Dtests
- 25pixel - 287.75 - 311.61 Kpolys/s
- robots - 100.08 - 112.47 images/s
- fill rate - 22.31 - 22.39 Mpixels/s
- city scene - 120.12 - 132.84 images/s
- visual appearance - 100.00 %

2Dtests
- Radial blur - 66.59 - 66.97 images/s
- chaos zoomer - 102.62 - 98.42 images/s
- 2D image proc. - 7.10 - 7.06 reality marks

Bus transfer rate
2D transfer rate - 111.89 - 107.30 Mbytes/s
3D transfer rate - 139.51 - 125.51 Mbytes/s

------------------------------------------------
VillageMark v1.17
CPU Description: Intel Pentium III CPU Speed: 951 Mhz.

Driver: 3dfx32vs.dll
Description: Voodoo5 5500 AGP
Version: 4.12.1.666
---------------------------
640x480x16 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 65
Benchmark: 1800 frames
---------------------------
640x480x32 HAL: ON,T&L: OFF,Trilinear: OFF,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 63
Benchmark: 1800 frames
---------------------------
640x480x32 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 62
Benchmark: 1800 frames
---------------------------

Quake III - Arena - demo001 high - no HSR
640x480/32bit - 76.6 fps
1024x768/32bit - 60.3 fps

Quake III - Arena - demo001 Low - no HSR
640x480/16bit - 85.6 fps
1024x768/16bit - 78.3 fps
---------------------------