3Dmark2000:
Celeron433@488 PC chips
CPU Optimization: D3D Software T&L
RESULTS
Platform: Internal
3DMark Result: 1157 3D marks
CPU Speed: 61 CPU 3D marks
Game 1 - Helicopter - Low Detail: 25,9 FPS
Game 1 - Helicopter - Medium Detail: 15,4 FPS
Game 1 - Helicopter - High Detail: 6,0 FPS
Game 2 - Adventure - Low Detail: 28,1 FPS
Game 2 - Adventure - Medium Detail: 13,5 FPS
Game 2 - Adventure - High Detail: 7,5 FPS
Fill Rate (Single-Texturing): 176,9 MTexels/s
Fill Rate (Multi-Texturing): 345,4 MTexels/s
High Polygon Count (1 Light): 768 KTriangles/s
High Polygon Count (4 Lights): 594 KTriangles/s
High Polygon Count (8 Lights): 467 KTriangles/s
8MB Texture Rendering Speed: 158,8 FPS
16MB Texture Rendering Speed: 138,2 FPS
32MB Texture Rendering Speed: 46,6 FPS
64MB Texture Rendering Speed: 2,4 FPS
Bump Mapping (Emboss, 3-pass): 83,0 FPS
Bump Mapping (Emboss, 2-pass): 118,1 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Celeron 900@1300 ASUS
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 3027 3D marks
CPU Speed: 218 CPU 3D marks
Game 1 - Helicopter - Low Detail: 59,8 FPS
Game 1 - Helicopter - Medium Detail: 44,2 FPS
Game 1 - Helicopter - High Detail: 18,2 FPS
Game 2 - Adventure - Low Detail: 56,0 FPS
Game 2 - Adventure - Medium Detail: 45,4 FPS
Game 2 - Adventure - High Detail: 28,7 FPS
Fill Rate (Single-Texturing): 176,6 MTexels/s
Fill Rate (Multi-Texturing): 188,7 MTexels/s
High Polygon Count (1 Light): 2884 KTriangles/s
High Polygon Count (4 Lights): 2701 KTriangles/s
High Polygon Count (8 Lights): 2513 KTriangles/s
8MB Texture Rendering Speed: 60,0 FPS
16MB Texture Rendering Speed: 59,4 FPS
32MB Texture Rendering Speed: 55,1 FPS
64MB Texture Rendering Speed: 13,1 FPS
Bump Mapping (Emboss, 3-pass): 60,0 FPS
Bump Mapping (Emboss, 2-pass): 60,0 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Bohužel jsme zapomněly(testoval jsem u kamoša)vypnout Vsync,
takže HELI Low mohlo jet víc a taky mohlo jet líp 8 a 16 MB tex i bump mappingy
AMD XP 2100+ EPOX
CPU Optimization: AMD Athlon(tm)
RESULTS
Platform: Internal
3DMark Result: 3599 3D marks
CPU Speed: 269 CPU 3D marks
Game 1 - Helicopter - Low Detail: 71,7 FPS
Game 1 - Helicopter - Medium Detail: 50,5 FPS
Game 1 - Helicopter - High Detail: 21,4 FPS
Game 2 - Adventure - Low Detail: 67,1 FPS
Game 2 - Adventure - Medium Detail: 52,6 FPS
Game 2 - Adventure - High Detail: 36,6 FPS
Fill Rate (Single-Texturing): 186,0 MTexels/s
Fill Rate (Multi-Texturing): 366,5 MTexels/s
High Polygon Count (1 Light): 3826 KTriangles/s
High Polygon Count (4 Lights): 3556 KTriangles/s
High Polygon Count (8 Lights): 3206 KTriangles/s
8MB Texture Rendering Speed: 160,6 FPS
16MB Texture Rendering Speed: 157,3 FPS
32MB Texture Rendering Speed: 124,3 FPS
64MB Texture Rendering Speed: 15,0 FPS
Bump Mapping (Emboss, 3-pass): 112,7 FPS
Bump Mapping (Emboss, 2-pass): 152,2 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS