Par dalsich zajimavosti.

nVidia began designing the G80 in the summer of 2002 and it looks like it was unified from the start
The GeForce 8800 GTX GPU implements a massively parallel, unified shader design, consisting of 128 individual stream processors running at 1.35 GHz. Each processor is capable of being dynamically allocated to vertex, pixel, geometry, or physics operations for the utmost efficiency in GPU resource allocation, and maximum flexibility in load balancing shader programs. Efficient power utilization and management delivers industry leading performance per watt and performance per square millimeter.
Compared to the GeForce 7900 GTX, a single GeForce 8800 GTX GPU is 2X the performance on current applications, with up to 11X scaling measured in certain shader operations. As future games become more shader intensive, we expect the GeForce 8800 GTX to greatly surpass DirectX 9-compatible GPU architectures in performance.
In general, shader- and High Dynamic Range (HDR)-intensive applications shine on GeForce 8800 architecture GPUs. Teraflops of raw floating point processing power are combined to deliver unmatched gaming performance, graphics realism, and real-time, film-quality effects.
NVIDIA’s ground-breaking GigaThread™ technology implemented in GeForce 8 Series GPUs supports thousands of independent, simultaneously executing threads, maximizing GPU utilization.
The GeForce 8800 GTX is not only the first shipping DirectX 10 GPU, but it was also the reference GPU for DirectX 10 API development and certification.