Ještě dodávám jeho 3D specifikace.
3D Feature Set
9 million triangles per second
400 megatexels per second fill rate
128-bit 3D acceleration
Dual, 32-bit texture rendering architecture
True multi-texture support (2 textures per-pixel, per-clock)
Full hardware triangle setup
Single pass, Single-cycle Bump mapping
Single pass, Single-cycle trilinear filtering
Sub-pixel, Sub-texel correction w/ 0.4x0.04 resolution
Per-pixel atmospheric for with programmable fog zones
Floating point Z buffer (W buffer)
True per-pixel LOD MIP mapping w/ biasing and clamping
Texture compositing for multi-texture and special FX
8-bit palletized textures w/ full bilinear filtering
Texture compression through narrow channel YAB format