Stavel sem tedka dva docela podobny kompy se skoro stejnyma grafikama Sapphire R9000 a R9200 (na prvni pohled je nerozeznate od sebe). A udelal jsem si nejaky vysledky v 3DMarku2001SE se stejnyma ovladacema, nastavenim atd. Ted k sestavam (jsou to shity):
1. komp - Duron 1300 (100FSB), SyntaxSV266A (KT266A), 256 MB SDR 133 CL3
2. komp - Duron 1400 (133FSB Applebred), ECS SiS748FX, 256 MB DDR 333 CL2
V celkovym skore sice zvitezil D1400 na DDRkach, ale vsimnete si napriklad testu: Nature, FillRate single-texturing, Enviromental Bump mapping atd. Cim to je? Jak muze byt nekdy lepsi pomalejsi procesor s pomalejsi FSB a k tomu na SDRkach s nizsi CAS latencyTo je vazne ten SiS tak spatnej?
Znackou to asi nebude, kdyz Syntax=ECS=PcChips...
vysledky - 1. komp
3DMark Score 5426
Game 1 - Car Chase - Low Detail 77.5 fps
Game 1 - Car Chase - High Detail 29.2 fps
Game 2 - Dragothic - Low Detail 92.5 fps
Game 2 - Dragothic - High Detail 48.9 fps
Game 3 - Lobby - Low Detail 80.3 fps
Game 3 - Lobby - High Detail 35.9 fps
Game 4 - Nature 32.2 fps
Fill Rate (Single-Texturing) 539.1 MTexels/s
Fill Rate (Multi-Texturing) 987.1 MTexels/s
High Polygon Count (1 Light) 19.5 MTriangles/s
High Polygon Count (8 Lights) 4.5 MTriangles/s
Environment Bump Mapping 123.0 fps
DOT3 Bump Mapping 66.5 fps
Vertex Shader 60.8 fps
Pixel Shader 79.0 fps
Advanced Pixel Shader 75.7 fps
Point Sprites 15.3 MSprites/s
vysledky - 2. komp
3DMark Score 5627
Game 1 - Car Chase - Low Detail 81.3 fps
Game 1 - Car Chase - High Detail 31.6 fps
Game 2 - Dragothic - Low Detail 92.2 fps
Game 2 - Dragothic - High Detail 50.6 fps
Game 3 - Lobby - Low Detail 84.8 fps
Game 3 - Lobby - High Detail 39.4 fps
Game 4 - Nature 30.6 fps
Fill Rate (Single-Texturing) 483.2 MTexels/s
Fill Rate (Multi-Texturing) 986.5 MTexels/s
High Polygon Count (1 Light) 19.4 MTriangles/s
High Polygon Count (8 Lights) 4.5 MTriangles/s
Environment Bump Mapping 113.8 fps
DOT3 Bump Mapping 60.6 fps
Vertex Shader 62.5 fps
Pixel Shader 75.8 fps
Advanced Pixel Shader 71.5 fps
Point Sprites 13.4 MSprites/s