ALE v diskuzi ke kartě Hercules AiW 9800SE na stránkách czechcomputeru to vypadá na slušný výkon; nebo ne

http://www.czechcomputer.cz/inshop/s...&ID=0&All=True

výňatek:

Provedl jsem test VGA Hercules 3D Prophet All-In-Wonder 9800SE 128MB (4x1@8x1 pipelines)

Sestava:
AMD Athlon XP 2600+ (12,5x166)
Epox EP-8RDA+ (nVidia nForce2)
2x256 MB, PC333 CAS2.5
Hercules 3D Prophet All-In-Wonder 9800SE 128MB

Windows XP Professional + SP1
DirectX 9.1b
ATi Catalyst 3.7 DNA

3DMARK2001SE Default
4x1 pipelines

RESULTS
3DMark Score 13917
Game 1 - Car Chase - Low Detail 200.9 fps
Game 1 - Car Chase - High Detail 74.0 fps
Game 2 - Dragothic - Low Detail 246.5 fps
Game 2 - Dragothic - High Detail 138.7 fps
Game 3 - Lobby - Low Detail 187.9 fps
Game 3 - Lobby - High Detail 86.2 fps
Game 4 - Nature 79.3 fps
Fill Rate (Single-Texturing) 1181.0 MTexels/s
Fill Rate (Multi-Texturing) 1502.7 MTexels/s
High Polygon Count (1 Light) 69.9 MTriangles/s
High Polygon Count (8 Lights) 18.5 MTriangles/s
Environment Bump Mapping 196.5 fps
DOT3 Bump Mapping 152.0 fps
Vertex Shader 205.0 fps
Pixel Shader 211.8 fps
Advanced Pixel Shader 133.2 fps
Point Sprites 17.0 MSprites/s


3DMARK2001SE Default
8x1 pipelines

RESULTS
3DMark Score 16342
Game 1 - Car Chase - Low Detail 224.5 fps
Game 1 - Car Chase - High Detail 75.5 fps
Game 2 - Dragothic - Low Detail 314.8 fps
Game 2 - Dragothic - High Detail 166.0 fps
Game 3 - Lobby - Low Detail 193.7 fps
Game 3 - Lobby - High Detail 86.3 fps
Game 4 - Nature 122.8 fps
Fill Rate (Single-Texturing) 2028.4 MTexels/s
Fill Rate (Multi-Texturing) 2979.6 MTexels/s
High Polygon Count (1 Light) 74.5 MTriangles/s
High Polygon Count (8 Lights) 18.8 MTriangles/s
Environment Bump Mapping 252.2 fps
DOT3 Bump Mapping 242.5 fps
Vertex Shader 210.3 fps
Pixel Shader 299.4 fps
Advanced Pixel Shader 248.1 fps
Point Sprites 44.3 MSprites/s