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High-Performance, High-Precision, 3D Rendering Engine
• 4 pixels per clock rendering engine
• 128-bit, studio-quality floating point precision through the entire
graphics pipeline
• Native support for 128-bit floating point, 64-bit floating point and
32-bit integer rendering modes
• Up to 16 textures per pass
• Support for sRGB texture format for gamma textures
• DirectX and S3TC texture compression