No tak je to jasne.Pouzil som 3D analyze a je to.Ked to vpohode zobrali na madonion tak potom je to normalny vysledok.Ale mne to je uplne jedno ako si to berete vy.

Pixel shader atd sa da uplne vpohode emulovat.Tie FPS su vysoke preto lebo bolo vypnute renderovanie.Ale normalne zo zapnutym mi to hodi toto:

3DMARK2001 PROJECT FILE

PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330

DISPLAY
Platform Voodoolizer 1.04.01 beta3 for Voodoo 4/5
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 2424
Game 1 - Car Chase - Low Detail 31.9 fps
Game 1 - Car Chase - High Detail 13.1 fps
Game 2 - Dragothic - Low Detail 29.9 fps
Game 2 - Dragothic - High Detail 10.3 fps
Game 3 - Lobby - Low Detail 54.2 fps
Game 3 - Lobby - High Detail 25.6 fps
Game 4 - Nature 14.3 fps
Fill Rate (Single-Texturing) 310.1 MTexels/s
Fill Rate (Multi-Texturing) 564.3 MTexels/s
High Polygon Count (1 Light) 3.6 MTriangles/s
High Polygon Count (8 Lights) 2.2 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 34.0 fps
Vertex Shader 17.0 fps
Pixel Shader 89.7 fps
Advanced Pixel Shader 25.6 fps
Point Sprites 1.0 MSprites/s