Konečně x3dfxgamers vydali své Voodoolizer 1.05 i pro W98/ME
tyto drivery jsou pro V3/V4/V5
Stahujte zde: http://www.voodooalert.de/x3dfxgamer...0_Win9x_Me.zip
Konečně x3dfxgamers vydali své Voodoolizer 1.05 i pro W98/ME
tyto drivery jsou pro V3/V4/V5
Stahujte zde: http://www.voodooalert.de/x3dfxgamer...0_Win9x_Me.zip
1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
Water cooling (Aquacool)
Caute, testoval to uz niekto? Pozeral som ich a zdaju sa vazne zalozene na uvolnenych zdrojakoch...![]()
KATOO, nedaj sa zahanbit a otestuj ich!!!![]()
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Už jsem je testoval,večer napíšu výsledky
1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
Water cooling (Aquacool)
tak pome
hp pavilion zt3020
V4 4500 Evilking 4
3DMark 2001SE
Voodoolizer 1.05
3DMark Score 1629
Game 1 - Car Chase - Low Detail 25.6 fps
Game 1 - Car Chase - High Detail 9.1 fps
Game 2 - Dragothic - Low Detail 30.4 fps
Game 2 - Dragothic - High Detail 13.0 fps
Game 3 - Lobby - Low Detail 29.9 fps
Game 3 - Lobby - High Detail 16.3 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 139.0 MTexels/s
Fill Rate (Multi-Texturing) 266.3 MTexels/s
High Polygon Count (1 Light) 6.4 MTriangles/s
High Polygon Count (8 Lights) 2.9 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 20.5 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.5 MSprites/s
x3dfx 1.08.04
3DMark Score 1770
Game 1 - Car Chase - Low Detail 27.9 fps
Game 1 - Car Chase - High Detail 9.4 fps
Game 2 - Dragothic - Low Detail 33.5 fps
Game 2 - Dragothic - High Detail 13.9 fps
Game 3 - Lobby - Low Detail 33.6 fps
Game 3 - Lobby - High Detail 17.8 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 150.4 MTexels/s
Fill Rate (Multi-Texturing) 288.9 MTexels/s
High Polygon Count (1 Light) 6.5 MTriangles/s
High Polygon Count (8 Lights) 2.9 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 22.0 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.5 MSprites/s
1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
Water cooling (Aquacool)
3D Mark 2001 SE na Voodoo3 3500 1599 marků![]()
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HOME:ASUS P5Q PRO, C2D E7200 @ 3,8GHz (9,5x400), 4x2GB CORSAIR CM2X2048-8500C5D, NV GTX285.
WORK:DELL E6400, C2D P8700 @ 2,53GHz, 2x2GB
Ale ta kompatibilita s novými hrami tam je a to je důležitější,než výasledky z 3Dmaku![]()
1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
Water cooling (Aquacool)
po taktnutí procáku na 1050 Mhz (7x150) Voodoo 3 3500 TV s voodolizer 1.05 ve 3D mark 2001 SE 1650 marků![]()
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HOME:ASUS P5Q PRO, C2D E7200 @ 3,8GHz (9,5x400), 4x2GB CORSAIR CM2X2048-8500C5D, NV GTX285.
WORK:DELL E6400, C2D P8700 @ 2,53GHz, 2x2GB
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