Hrochoslon: Ta EnTnL v KYRO II SE je podle me to samy (SW), zkus se podivat na recenzi KYRA II SE tusim na mitrax.de.
Nejake testy pod Win98, KYRO II 194/194, Tulen 1.0@1.4, 140MHz 222-5/7
3Dmark2001 SE, drivery 1.06.16.0051
3DMark Score 2748
Game 1 - Car Chase - Low Detail 49.3 fps
Game 1 - Car Chase - High Detail 18.0 fps
Game 2 - Dragothic - Low Detail 36.1 fps
Game 2 - Dragothic - High Detail 17.8 fps
Game 3 - Lobby - Low Detail 68.6 fps
Game 3 - Lobby - High Detail 24.7 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 385.6 MTexels/s
Fill Rate (Multi-Texturing) 378.7 MTexels/s
High Polygon Count (1 Light) 4.3 MTriangles/s
High Polygon Count (8 Lights) 2.4 MTriangles/s
Environment Bump Mapping 86.2 fps
DOT3 Bump Mapping 40.4 fps
Vertex Shader 26.0 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 0.2 MSprites/s
3Dmark2001 SE, drivery 2.00.20.0516, EnTnL Off
3DMark Score 2774
Game 1 - Car Chase - Low Detail 49.0 fps
Game 1 - Car Chase - High Detail 18.7 fps
Game 2 - Dragothic - Low Detail 36.0 fps
Game 2 - Dragothic - High Detail 18.0 fps
Game 3 - Lobby - Low Detail 69.2 fps
Game 3 - Lobby - High Detail 24.9 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 383.3 MTexels/s
Fill Rate (Multi-Texturing) 378.4 MTexels/s
High Polygon Count (1 Light) 4.3 MTriangles/s
High Polygon Count (8 Lights) 2.4 MTriangles/s
Environment Bump Mapping 86.2 fps
DOT3 Bump Mapping 40.4 fps
Vertex Shader 26.0 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 0.2 MSprites/s
3Dmark2001 SE, drivery 2.00.20.0516, EnTnL On
3DMark Score 2330
Game 1 - Car Chase - Low Detail 36.7 fps
Game 1 - Car Chase - High Detail 15.1 fps
Game 2 - Dragothic - Low Detail 35.7 fps
Game 2 - Dragothic - High Detail 15.8 fps
Game 3 - Lobby - Low Detail 55.4 fps
Game 3 - Lobby - High Detail 21.8 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 385.6 MTexels/s
Fill Rate (Multi-Texturing) 380.6 MTexels/s
High Polygon Count (1 Light) 3.3 MTriangles/s
High Polygon Count (8 Lights) 1.8 MTriangles/s
Environment Bump Mapping 86.2 fps
DOT3 Bump Mapping 40.1 fps
Vertex Shader 26.3 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 1.0 MSprites/s
D3DVillageMark 1.20, 1024x768x16
1.06.16.0051 - 150 fps
2.00.20.0516, EnTnL Off - 150 fps
2.00.20.0516, EnTnL On - 146 fps
Max Payne, VGA demo (Final Scene No. 1), 1024x768x32, high detail, trilinear
1.06.16.0051 - 24.26 fps
2.00.20.0516, EnTnL Off - 24.31 fps
2.00.20.0516, EnTnL On - 23.09 fps
Quake III Arena 1.11, demo001, 1024x768x32, max detail, trilinear
1.06.16.0051 - 91.2 fps
2.00.20.0516 - 90.9 fps
Return To Castle Wolfenstein multi-player 1.0, checkpoint, 1024x768x32, max detail, trilinear
1.06.16.0051 - 54.8 fps
2.00.20.0516 - 53.8 fps





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