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Téma: Vvsledky srovnavacich testu na kartach 3Dfx

  1. #1
    Senior Member VIP Avatar uživatele Rabban
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    Standardní Vvsledky srovnavacich testu na kartach 3Dfx

    Tak muzete prispivat a co nejdriv to dam jako "DULEZITE"
    preju hodne bodiku a co nejvyssi framerate
    Core 2 Duo E7300 3,33GHz, 2x2GB Corsair Dominator 1066 Gigabyte EP45 UD3LR WDC740GD Raptor Ga Geforce 8800GTS 640MB

  2. #2

    Standardní

    3Dmark99 Default
    Voodoo2 112 Mhz celeron488 92MB ram
    2597 3Dmark result
    3886 cpu 3d
    1206 rastering
    27,8 race
    24,4 First p.
    92,1 fillrate
    179,9 filrate s MT
    248,5 2MBtex
    8,5 4MBtex
    4,2 8MBtex
    2,1 16MBtex
    1 32MBtex
    88,6 Bump Mapping 3pass
    114,9 BM2pass

    dfx Banshee PCI 117 Mhz Celeron488 192MB
    2530 3Dmark result
    3880 cpu 3d
    1014 rastering
    28,9race
    22,5First p.
    96,1 fillrate
    96,3filrate s MT
    153,2 2MBtex
    143,8 4MBtex
    120,8 8MBtex
    1 16MBtex
    0,5 32MBtex

    3Dfx Voodoo 3 2000 190Mhz Celer 488 192MB
    2649 3Dmark result
    3855 cpu 3d
    2531 rastering
    28,4 race
    24,8 First p.
    172,4 fillrate
    323,7filrate s MT
    290,1 2MBtex
    274 4MBtex
    198,4 8MBtex
    2,1 16MBtex
    1,1 32MBtex
    124,1 Bump Mapping 3pass
    161,1 BM2pass
    C2D8200@3,5Ghz+Freezer7pro, GA-35-DS3, A-DATA 2x1024MB DDRII 800+ Extreme Edition, Asus EAH3850@770/1000, SB Aud.II Pl.Ex

  3. #3

    Standardní

    Tak jo - tady je muj vysledek :
    3dMark99 Pro
    K6-2 550 (5.5x100), 128MB
    3dfx Banshee 124/124 (4.11.01.1222)
    Test settings : 800x600x16,Z16,TB,AMD supp

    Rendering Platform 3dfx Voodoo Banshee
    Resolution 800*600
    Color Depth 16-bit Color
    Frame Buffer Triple buffering
    Refresh Rate VSync Off
    CPU Optimization AMD 3DNow!(tm)
    3DMark Result 3126,98 3DMarks
    Synthetic CPU 3D Speed 6825,97 CPU 3DMarks
    Rasterizer Score 1178,73 3DRasterMarks
    Game 1 - Race 40,00 FPS
    Game 2 - First Person 25,67 FPS
    Fill Rate 111,95 MTexels/s
    Fill Rate With Multi-Texturing 112,05 MTexels/s
    2MB Texture Rendering Speed 176,45 FPS
    4MB Texture Rendering Speed 168,05 FPS
    8MB Texture Rendering Speed 134,98 FPS
    16MB Texture Rendering Speed 3,65 FPS
    32MB Texture Rendering Speed 1,81 FPS
    Bump Mapping Emboss, 3-pass 90,88 FPS
    Bump Mapping Emboss, 2-pass 0,00 FPS
    Bump Mapping Emboss, 1-pass 0,00 FPS
    Point Sample Texture Filtering Speed 101,49 %
    Bilinear Texture Filtering Speed 100,00 %
    Trilinear Texture Filtering Speed 92,61 %
    Anisotropic Texture Filtering Speed 0,00 %
    6 Pixel/individual 566,04 KPolygons/s
    6 Pixel/strips 783,76 KPolygons/s
    25 Pixel/individual 565,36 KPolygons/s
    25 Pixel/strips 783,22 KPolygons/s
    50 Pixel/individual 578,79 KPolygons/s
    50 Pixel/strips 772,31 KPolygons/s
    250 Pixel/individual 362,52 KPolygons/s
    250 Pixel/strips 378,91 KPolygons/s
    1000 Pixel/individual 107,10 KPolygons/s
    1000 Pixel/strips 108,65 KPolygons/s
    Black panther - Intel E8400 (SLB9J), GigaByte EP45-UD3R, A-Data 2x2GB Vitesta, Gainward ATi/AMD Radeon 4870 512MB Gold Sample, Creative Audigy2 ZS, Samsung HD642JJ (AJ26 SMART error) + WD 6400AAKS + Samsung HD 322HJ, NEC 4571A DVD-RW, Enermax PRO82+ 525W, BenQ FP241W 24" 1920x1200, Microsoft Wheel Mouse Optical, Chicony KU-0108 mm keyboard, Microsoft VX-1000 camera, Microsoft Windows Vista Home Premium 64bit
    My gadgets : custom CIR receiver, RDS receiver (for TV card), no-more-screwdriver-mobo-powerup, Atmel 89cx051 LPTprog, N3310 LCD, ...

  4. #4

    Standardní

    dtto takt, ale optimalizace pro intel CPU - to je teda zajimavej vysledek...))))))))))))))))))))))))))))))))))))))

    Rendering Platform 3dfx Voodoo Banshee
    Resolution 800*600
    Color Depth 16-bit Color
    Frame Buffer Triple buffering
    Refresh Rate VSync Off
    CPU Optimization Intel(r) processor
    3DMark Result 2424,13 3DMarks
    Synthetic CPU 3D Speed 2916,39 CPU 3DMarks
    Rasterizer Score 1165,76 3DRasterMarks
    Game 1 - Race 25,16 FPS
    Game 2 - First Person 23,39 FPS
    Fill Rate 110,99 MTexels/s
    Fill Rate With Multi-Texturing 110,98 MTexels/s
    2MB Texture Rendering Speed 175,71 FPS
    4MB Texture Rendering Speed 167,04 FPS
    8MB Texture Rendering Speed 132,10 FPS
    16MB Texture Rendering Speed 3,65 FPS
    32MB Texture Rendering Speed 1,81 FPS
    Bump Mapping Emboss, 3-pass 89,37 FPS
    Bump Mapping Emboss, 2-pass 0,00 FPS
    Bump Mapping Emboss, 1-pass 0,00 FPS
    Point Sample Texture Filtering Speed 101,51 %
    Bilinear Texture Filtering Speed 100,00 %
    Trilinear Texture Filtering Speed 92,64 %
    Anisotropic Texture Filtering Speed 0,00 %
    6 Pixel/individual 565,57 KPolygons/s
    6 Pixel/strips 779,13 KPolygons/s
    25 Pixel/individual 565,31 KPolygons/s
    25 Pixel/strips 786,01 KPolygons/s
    50 Pixel/individual 563,85 KPolygons/s
    50 Pixel/strips 774,00 KPolygons/s
    250 Pixel/individual 360,25 KPolygons/s
    250 Pixel/strips 377,04 KPolygons/s
    1000 Pixel/individual 106,40 KPolygons/s
    1000 Pixel/strips 108,06 KPolygons/s
    Black panther - Intel E8400 (SLB9J), GigaByte EP45-UD3R, A-Data 2x2GB Vitesta, Gainward ATi/AMD Radeon 4870 512MB Gold Sample, Creative Audigy2 ZS, Samsung HD642JJ (AJ26 SMART error) + WD 6400AAKS + Samsung HD 322HJ, NEC 4571A DVD-RW, Enermax PRO82+ 525W, BenQ FP241W 24" 1920x1200, Microsoft Wheel Mouse Optical, Chicony KU-0108 mm keyboard, Microsoft VX-1000 camera, Microsoft Windows Vista Home Premium 64bit
    My gadgets : custom CIR receiver, RDS receiver (for TV card), no-more-screwdriver-mobo-powerup, Atmel 89cx051 LPTprog, N3310 LCD, ...

  5. #5
    Senior Member mince Avatar uživatele Katoo
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    Standardní

    Ztím jenom V5 + P4

    P4 1,6@2,65 V5@196

    Sandra 2002
    CPU - 4940/1562/3174
    Multimed. - 10210/12768
    Memory - 2401/2407


    1024x768x32
    3DMark 2001SE - 3286


    3Dmark 2001SE
    + 3DAnalyze
    - 3881

    Quake 3 Arena
    1024x768x32 - HIGH Detail
    220 fps!!!!
    1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
    MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
    Water cooling (Aquacool)

  6. #6
    Senior Member VIP Avatar uživatele Rabban
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    Standardní

    tak zatim jen trosku testu:

    V4 4500@180, celeron 711MHz

    3Dmark 2000 - 2762b
    3Dmark 2001 - bude dnes odpoledne

    jinak si pamatuju, ze V4 na athlonu XP2100+ mi davala v 3Dmarku 2001SE nejakejch 1990b
    Core 2 Duo E7300 3,33GHz, 2x2GB Corsair Dominator 1066 Gigabyte EP45 UD3LR WDC740GD Raptor Ga Geforce 8800GTS 640MB

  7. #7

    Standardní

    3Dmark2000:
    Celeron433@488 PC chips
    CPU Optimization: D3D Software T&L
    RESULTS
    Platform: Internal
    3DMark Result: 1157 3D marks
    CPU Speed: 61 CPU 3D marks
    Game 1 - Helicopter - Low Detail: 25,9 FPS
    Game 1 - Helicopter - Medium Detail: 15,4 FPS
    Game 1 - Helicopter - High Detail: 6,0 FPS
    Game 2 - Adventure - Low Detail: 28,1 FPS
    Game 2 - Adventure - Medium Detail: 13,5 FPS
    Game 2 - Adventure - High Detail: 7,5 FPS
    Fill Rate (Single-Texturing): 176,9 MTexels/s
    Fill Rate (Multi-Texturing): 345,4 MTexels/s
    High Polygon Count (1 Light): 768 KTriangles/s
    High Polygon Count (4 Lights): 594 KTriangles/s
    High Polygon Count (8 Lights): 467 KTriangles/s
    8MB Texture Rendering Speed: 158,8 FPS
    16MB Texture Rendering Speed: 138,2 FPS
    32MB Texture Rendering Speed: 46,6 FPS
    64MB Texture Rendering Speed: 2,4 FPS
    Bump Mapping (Emboss, 3-pass): 83,0 FPS
    Bump Mapping (Emboss, 2-pass): 118,1 FPS
    Bump Mapping (Emboss, 1-pass): Not supported FPS
    Bump Mapping (Environment): Not supported FPS

    Celeron 900@1300 ASUS
    CPU Optimization: Intel(R) Pentium(R) III
    RESULTS
    Platform: Internal
    3DMark Result: 3027 3D marks
    CPU Speed: 218 CPU 3D marks
    Game 1 - Helicopter - Low Detail: 59,8 FPS
    Game 1 - Helicopter - Medium Detail: 44,2 FPS
    Game 1 - Helicopter - High Detail: 18,2 FPS
    Game 2 - Adventure - Low Detail: 56,0 FPS
    Game 2 - Adventure - Medium Detail: 45,4 FPS
    Game 2 - Adventure - High Detail: 28,7 FPS
    Fill Rate (Single-Texturing): 176,6 MTexels/s
    Fill Rate (Multi-Texturing): 188,7 MTexels/s
    High Polygon Count (1 Light): 2884 KTriangles/s
    High Polygon Count (4 Lights): 2701 KTriangles/s
    High Polygon Count (8 Lights): 2513 KTriangles/s
    8MB Texture Rendering Speed: 60,0 FPS
    16MB Texture Rendering Speed: 59,4 FPS
    32MB Texture Rendering Speed: 55,1 FPS
    64MB Texture Rendering Speed: 13,1 FPS
    Bump Mapping (Emboss, 3-pass): 60,0 FPS
    Bump Mapping (Emboss, 2-pass): 60,0 FPS
    Bump Mapping (Emboss, 1-pass): Not supported FPS
    Bump Mapping (Environment): Not supported FPS
    Bohužel jsme zapomněly(testoval jsem u kamoša)vypnout Vsync,
    takže HELI Low mohlo jet víc a taky mohlo jet líp 8 a 16 MB tex i bump mappingy

    AMD XP 2100+ EPOX
    CPU Optimization: AMD Athlon(tm)
    RESULTS
    Platform: Internal
    3DMark Result: 3599 3D marks
    CPU Speed: 269 CPU 3D marks
    Game 1 - Helicopter - Low Detail: 71,7 FPS
    Game 1 - Helicopter - Medium Detail: 50,5 FPS
    Game 1 - Helicopter - High Detail: 21,4 FPS
    Game 2 - Adventure - Low Detail: 67,1 FPS
    Game 2 - Adventure - Medium Detail: 52,6 FPS
    Game 2 - Adventure - High Detail: 36,6 FPS
    Fill Rate (Single-Texturing): 186,0 MTexels/s
    Fill Rate (Multi-Texturing): 366,5 MTexels/s
    High Polygon Count (1 Light): 3826 KTriangles/s
    High Polygon Count (4 Lights): 3556 KTriangles/s
    High Polygon Count (8 Lights): 3206 KTriangles/s
    8MB Texture Rendering Speed: 160,6 FPS
    16MB Texture Rendering Speed: 157,3 FPS
    32MB Texture Rendering Speed: 124,3 FPS
    64MB Texture Rendering Speed: 15,0 FPS
    Bump Mapping (Emboss, 3-pass): 112,7 FPS
    Bump Mapping (Emboss, 2-pass): 152,2 FPS
    Bump Mapping (Emboss, 1-pass): Not supported FPS
    Bump Mapping (Environment): Not supported FPS
    C2D8200@3,5Ghz+Freezer7pro, GA-35-DS3, A-DATA 2x1024MB DDRII 800+ Extreme Edition, Asus EAH3850@770/1000, SB Aud.II Pl.Ex

  8. #8

    Standardní

    Celeron 566@951/566@1130MHz*, 128MB SDRAM
    Shuttle AV18e ViA ApolloPro133
    3dfx Voodoo 5500/64 AGP
    (pokud jsou v testu dva výsledky první je 951, druhý 1130)

    Sandra 2001te
    -------------------
    CPU Bench. - 2547 mips - 3036 mips
    FPU Bench. - 1268 mflops - 1520 mflops
    IntegerSSE - 5110 it/s - 6155 it/s
    FloatSSE - 6250 it/s - 7532 it/s

    Memory ALU - 315MB/s - 312MB/s
    Memory FPU - 342MB/s - 366MB/s

    3dmark 99MAX - default - 800x600/16/3buff
    -----------------------------------------

    result - 5 984 - 6 159 3Dmarks
    -------- 12 808 - 14 099 3Dmarks (CPU)

    Game 1 (race) - 71,8 - 72,5 fps
    Game 2 (first p.) - 51,3 - 53,5 fps
    fillrate - 272,2 - 446,5 MTexsels/s
    fillrate multi - 544,0 - 544,7 MTexsels/s
    2MB - 515,0 - 513,0 fps
    4MB - 477,2 - 478,9 fps
    8MB - 342,1 - 343,6 fps
    16MB - 251,3 - 254,2 fps
    32MB - 3,6 - 3,6 fps
    Bump 3pass - 188,4 - 188,5 fps
    Bump 2pass - 230,8 - 232,0 fps
    Bump 1pass - 348,0 - 350,9 fps

    -----------------------------------------
    3DMARK 2000
    -----------------------------------------

    640*480*16/triple/z-b16

    3DMark Result: 3899 3D marks
    CPU Speed: 206 CPU 3D marks

    Game 1 - Helicopter - Low Detail: 77,0 - 78,0 FPS
    Game 1 - Helicopter - Medium Detail: 49,8 - 50,2 FPS
    Game 1 - Helicopter - High Detail: 19,4 - 20,3 FPS
    Game 2 - Adventure - Low Detail: 101,1 - 104,7 FPS
    Game 2 - Adventure - Medium Detail: 49,9 - 51,3 FPS
    Game 2 - Adventure - High Detail: 27,6 FPS
    Fill Rate (Single-Texturing): 298,5 MTexels/s
    Fill Rate (Multi-Texturing): 590,4 MTexels/s
    High Polygon Count (1 Light): 4071 KTriangles/s
    High Polygon Count (4 Lights): 3662 KTriangles/s
    High Polygon Count (8 Lights): 3208 KTriangles/s
    8MB Texture Rendering Speed: 565,2 FPS
    16MB Texture Rendering Speed: 336,9 FPS
    32MB Texture Rendering Speed: 202,6 FPS
    64MB Texture Rendering Speed: Not enough system memory/FPS
    Bump Mapping (Emboss, 3-pass): 164,1 FPS
    Bump Mapping (Emboss, 2-pass): 237,6 FPS
    Bump Mapping (Emboss, 1-pass): 441,2 FPS
    Bump Mapping (Environment): Not supported/FPS
    --------------------------------------------------------
    1024*768*32bit/triple/z-b24

    3DMark Result: 3349 3D marks

    Game 1 - Helicopter - Low Detail: 68,7 FPS
    Game 1 - Helicopter - Medium Detail: 47,1 FPS
    Game 1 - Helicopter - High Detail: 20,3 FPS
    Game 2 - Adventure - Low Detail: 66,6 FPS
    Game 2 - Adventure - Medium Detail: 47,7 FPS
    Game 2 - Adventure - High Detail: 28,8 FPS
    Fill Rate (Single-Texturing): 268,2 MTexels/s
    Fill Rate (Multi-Texturing): 519,8 MTexels/s
    High Polygon Count (1 Light): 4040 KTriangles/s
    High Polygon Count (4 Lights): 3602 KTriangles/s
    High Polygon Count (8 Lights): 3195 KTriangles/s
    8MB Texture Rendering Speed: 169,8 FPS
    16MB Texture Rendering Speed: 163,9 FPS
    32MB Texture Rendering Speed: 142,9 FPS
    64MB Texture Rendering Speed: Not enough system memory FPS
    Bump Mapping (Emboss, 3-pass): 80,8 FPS
    Bump Mapping (Emboss, 2-pass): 102,9 FPS
    Bump Mapping (Emboss, 1-pass): 158,2 FPS
    Bump Mapping (Environment): Not supported FPS
    -----------------------------------------------------
    XSMark Results

    Celer 566@952, 96MB SDR,
    3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
    800x600/32bit - 2083 XSMarks
    --------------
    Scene 1 - 78 - 78 fps FILL RATE Tests -> 2580 / 2567
    Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1889 / 2136
    Scene 3 - 50 - 56 fps POLYGON COUNT Tests -> 1794 / 1791
    Scene 4 - 32 - 32 fps VRAM Tests -> 1380 / 1564
    Scene 5 - 54 - 57 fps POLYGON COUNT Tests
    Scene 6 - 34 - 40 fps POLYGON COUNT Tests
    Scene 7 - 36 - 43 fps CPU/FPU Tests
    Scene 8 - 34 - 40 fps CPU/FPU Tests
    Scene 9 - 48 - 48 fps FILL RATE Tests
    Scene 10 - 42 - 44 fps VRAM Tests
    Scene 11 - 50 - 51 fps VRAM Tests
    Scene 12 - 86 - 86 fps FILL RATE Tests
    --------------
    Celer 566@952, 96MB SDR,
    3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
    1024x768/32bit - 1773 XSMarks

    Scene 1 - 56 - 56 fps FILL RATE Tests -> 1843 / 1838
    Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1820 / 2074
    Scene 3 - 49 - 55 fps POLYGON COUNT Tests -> 1364 / 1428
    Scene 4 - 23 - 23 fps VRAM Tests -> 1377 / 1558
    Scene 5 - 38 - 41 fps POLYGON COUNT Tests
    Scene 6 - 32 - 37 fps POLYGON COUNT Tests
    Scene 7 - 35 - 41 fps CPU/FPU Tests
    Scene 8 - 33 - 39 fps CPU/FPU Tests
    Scene 9 - 34 - 35 fps FILL RATE Tests
    Scene 10 - 26 - 27 fps VRAM Tests
    Scene 11 - 31 - 32 fps VRAM Tests
    Scene 12 - 59 - 59 fps FILL RATE Tests
    -------------------------------------------------------------
    Final Reality 1.01

    2D image processing - 7.10 - 7.02
    3D performance - 5.16 - 5.42
    Bus transfer rate - 6.07 - 5.61
    Overall score - 5.88 - 5.93 reality marks

    3Dtests
    - 25pixel - 287.75 - 311.61 Kpolys/s
    - robots - 100.08 - 112.47 images/s
    - fill rate - 22.31 - 22.39 Mpixels/s
    - city scene - 120.12 - 132.84 images/s
    - visual appearance - 100.00 %

    2Dtests
    - Radial blur - 66.59 - 66.97 images/s
    - chaos zoomer - 102.62 - 98.42 images/s
    - 2D image proc. - 7.10 - 7.06 reality marks

    Bus transfer rate
    2D transfer rate - 111.89 - 107.30 Mbytes/s
    3D transfer rate - 139.51 - 125.51 Mbytes/s

    ------------------------------------------------
    VillageMark v1.17
    CPU Description: Intel Pentium III CPU Speed: 951 Mhz.

    Driver: 3dfx32vs.dll
    Description: Voodoo5 5500 AGP
    Version: 4.12.1.666
    ---------------------------
    640x480x16 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
    Multitexture: 2+1 layers Max. Texture used: 1024x1024
    Average FPS: 65
    Benchmark: 1800 frames
    ---------------------------
    640x480x32 HAL: ON,T&L: OFF,Trilinear: OFF,Texture compression: ON
    Multitexture: 2+1 layers Max. Texture used: 1024x1024
    Average FPS: 63
    Benchmark: 1800 frames
    ---------------------------
    640x480x32 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
    Multitexture: 2+1 layers Max. Texture used: 1024x1024
    Average FPS: 62
    Benchmark: 1800 frames
    ---------------------------

    Quake III - Arena - demo001 high - no HSR
    640x480/32bit - 76.6 fps
    1024x768/32bit - 60.3 fps

    Quake III - Arena - demo001 Low - no HSR
    640x480/16bit - 85.6 fps
    1024x768/16bit - 78.3 fps
    ---------------------------

  9. #9
    Senior Member mince Avatar uživatele Katoo
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    Standardní

    2 Tempestokus se to prosím zjistit přesně.
    Byl by to totiž první doložený důkaz,že voodoo karta s AGP jede i na nových čipových sadách.
    1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
    MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
    Water cooling (Aquacool)

  10. #10

    Standardní

    omlouvam se,ale mam PCI Voodoo3 2000 taktlou na 195Mhz
    C2D8200@3,5Ghz+Freezer7pro, GA-35-DS3, A-DATA 2x1024MB DDRII 800+ Extreme Edition, Asus EAH3850@770/1000, SB Aud.II Pl.Ex

  11. #11
    Senior Member
    Založen
    07.03.2003
    Bydliště
    Base:Czech Brod, School:Prague
    Příspěvky
    506
    Vliv
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    Standardní

    Ja si pamatuju ,ze sem mival na Cleronu 333A@524 192MB 100MHzSDR V3 2000 PCI 143@190Mhz v 3DMarku 2000 kolem 1600b.Jinak desku jsem mel FIC KA 6110(Via Apollo pro 133 plus)Jeste ji mam doma>)
    Silver shadow : MB : Abit NF7–S Ultra 400 with Zalman ZM-NB47J|RAM : 3x256MB(2xSamsung333DDR, Infineon266DDR)@386MHz|CPU : AthlonXP 1700+@2325MHz (1,88V real 1,9V) - Watercooled|GPU : Sapphire 128MB 9500@9700 270/275@415/630 - Watercooled |HDD:Seagate Barca 120GB 7200rpm,IBM 40GB 7200rpm, Seagate 4,3GB 5400rpm|DVD-RW: LG 4167B |CASE:Unknown case with 1mm metal sheet, UV Catoda, blue Cooler Masters,|POWER SUPPLY Moded ATX400W.New Case mod-Blue Liquid in progress

  12. #12
    Member
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    Standardní

    Cel466@584 128MB RAM Voodoo 5 5500 AGP Win98

    par mejch vsledku

    Drivers x3dfx_Win9X_1.08.04
    ------------------------------------

    MARK00
    1024x768x16 NoAA - 1725
    1600x1200x16 NoAA - 1364
    1024x768x16 4xAA - 1456
    1600x1200x16 4xAA - 1435

    OGL VillageMark v1.20
    1024x768x16 NoAA - 49fps

    VGA Bench 1.0C - 286.8fps

    Q3
    Low D
    1024x768x16 NoAA - 87.7
    1600x1200x16 NoAA - 70.1
    1024x768x16 4xAA - 59.8
    1600x1200x16 4xAA - 24.9
    High D
    1024x768x16 NoAA - 77.4
    1600x1200x16 NoAA - 54.6
    1024x768x16 4xAA - 44.1
    1600x1200x16 4xAA - 18.7

  13. #13
    Senior Member mince Avatar uživatele Katoo
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    Standardní

    Tak jsem dosáhl strop s Voodoo 4 4500 AGP !!!
    Dosáhl jsem ho na mé nové sestavě s Athlon XP 1700+ @ 2400+

    V 3DMarku2001 SE to dělalo 2100 bodů.Pak už ta fakt výš nešlo
    V4-ka přitom byla vytaktovaná na 192 MHz.
    Velkou roli tam hrálo zvýšení frekvence třeba jen o 1 MHz !!!
    1MHz = 20 bodů navíc



    Dále jsem pak testnul svoji novou Voodoo Banschee (2 Lukas Killer: už mi přišla a obohatila tak moji kolekci voodoo karet )

    Sestavy byla Celeron 800@1120 MHz

    V 3DMarku 2001 SE jsem se dokázal přehoupnout přes magickou hranici 1000 bodů a to až na neuvěřitelných 1022 bodů v rozlišení 1024x768x16.
    Karta přitom byla přetaktovaná na 126/126 MHz.
    1.DFI LP nF4 Ultra-D,A64 3000+Venice @ 300x9,1,6VCORE,
    MSI HD3870,Hitachi 160GB,Hitachi T7 250GB,WD 320GB SATA II KS,DVD-RW NEC 7220A,Big tower Cheiftec MA-01WD-D
    Water cooling (Aquacool)

  14. #14
    Administrátor マツダ mince Avatar uživatele Marty
    Založen
    07.10.2002
    Bydliště
    Praha, Sanctuary
    Věk
    42
    Příspěvky
    8 225
    Vliv
    300

    Standardní

    Já jsem dělal malej testík s V5500 na default: 2729 3DMarks2001, teď snad upravím to chlazení a udělám pořádný testík. Chce to taky sehnat ovladače
    Sestava XP 1700+ @ 166x12,5 (2,1G), 1GB DDR 333, EPoX 8K5A2+ KT333.
    CUBE> Ryzen 7 7700X + Arctic Lq Frzr III 64 GB DDR5-6000 ◦ ASUS TUF B650PLUS ◦ ASUS RTX3060 OC 12GB ◦ Kingston KC3000 2TB ◦ SS G12 GM-650 Gold ◦ Samsung S27A800 4K
    WORK> HP EliteBook 845 G9 ◦ Ryzen 5 PRO 6550 ◦ 32 GB DDR3 ◦ 2048 GB nVME SSD ◦ 14.1" 1920x1080 LED + 2x 32" Dell 4K ◦ Win11 Enterprise
    SERVER> HP ProLiant Microserver Gen8 ◦ Intel Core i5-3540T ◦ 16 GB DDR3 ◦ 180 GB SSD + 2x4 TB WD RED + 2x16 TB Toshiba ◦ 10GbE NIC
    PHOTO> Canon EOS 70D ◦ EF 70-200/4L ◦ EF-S 10-18 STM ◦ EF 50/1.8II ◦ EF-S 40/2.8 STM ◦ Yongnuo YN-568EX ◦ Tamrac 5534
    HOMECINEMA> TV Samsung UE55Q55T 55" 4K ◦ DVD Pioneer DV-310K ◦ AVR Yamaha RX-V359 ◦ SPK Dexon Allegro 5.0
    OTHERSTUFF> Mikrotik RB760iGS ◦ Mikrotik CSS610
    ◦ Mikrotik CRS326 ◦ UniFi WLAN ◦ Xerox B235 ◦ Canon PiXMA MG5350

  15. #15

    Standardní

    V3 3000 na kt133a + tbred 1700@2100

    3DMark 2000 1.1 --- 1024*740*16 --- 3274b

    3DMark 2001 SE --- 1024*740*16 --- 2033b

    slusny na vic jak 4 roky starou kartu a tak stary desce ne?

    jo a drivery omega 1.03b jeste zkusim x3dfx, to by melo byt jeste vic...

  16. #16
    Junior Member
    Založen
    28.03.2003
    Bydliště
    Praha 5 Zličín
    Příspěvky
    64
    Vliv
    263

    Standardní

    Tak tady jsou ty výsledeky mé Voodoo 3 3500TV AGP. měřil jsem v Quake 3 Areně DM1,(samozdřejmě v 16 bit barvách a detajtech na High) na systému Athlon 1333 Mhz, Epox VIA KT 266, 256 MB ram. Na voodoočku mám připevněný velký aktivní chladič, takže mi běhá v pohodě na 208 Mhz.

    640x480 = 108,1 fps
    800x600 = 76,2 fps
    1024x768= 54,8 fps
    1280x1024= 36,1 fps

    Při 215 Mhz to jde také, ale obraz už vydává mírné artefakty. To je ale spíše paměťmi než GPU. Ty se totiž hůř chladěj.
    Athlon XP 1600+ , ASUS A7V333 , 256 MB ram 333 , Segate Barakuda 4 40 GB, Voodoo 5 5500 a Voodoo 3 3500.

  17. #17
    Member Avatar uživatele krabakor
    Založen
    09.06.2003
    Bydliště
    Říčany u Prahy
    Příspěvky
    143
    Vliv
    262

    Standardní

    V3 3500 TV ve 3D mark 2001SE 1650 marků ve 1024x768 16bit
    HOME:ASUS P5Q PRO, C2D E7200 @ 3,8GHz (9,5x400), 4x2GB CORSAIR CM2X2048-8500C5D, NV GTX285.
    WORK:DELL E6400, C2D P8700 @ 2,53GHz, 2x2GB

  18. #18

    Standardní

    Pár testíků na Celeronu P4 1.7/128MB/ECS P4S5A/Voodoo3 2000 - no@tweak, no@3Danalyséér

    Voodoolizer 1.05.00 final/Win98
    -----------------------------
    3DMARK 99 - 640x480/16/16 - 6728,33 3DMarks
    3DMARK 99 - 800x600/16/16 - 5899,99 3DMarks
    3DMARK 2000 - zatím nic
    3DMARK 2001 - 640x480/16/16 - 1856 3DMarks
    3DMARK 2001 - 1024x768/16/16 - 1605 3DMarks
    3DMARK 2001 SE - 640x480/16/16 - 1793 3DMarks
    3DMARK 2001 SE - 1024x768/16/16 - 1556 3DMarks

  19. #19
    Member Avatar uživatele krabakor
    Založen
    09.06.2003
    Bydliště
    Říčany u Prahy
    Příspěvky
    143
    Vliv
    262

    Standardní

    Tak jsem trochu přetaktil svojí V3 3500 a tady jsou výsledky Na kartě je (zatím )standartní chladič .Testoval jsem na mojí sestavě v 3Dmark 2001SE s ovladačema Amigamerlin 2.9 bez 3D analizer (pořád ho neumím nastavit) a HSR a podobnejch pomůcek

    Voodoo3 AGP 183@190 3DMark Score 1751
    Voodoo3 AGP 183@195 3DMark Score 1782


    DISPLAY
    Platform Voodoo3 AGP 187@190
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 16 bit
    Z-Buffering 16 bit
    Texture Format 16 bit
    Buffering Double
    Refresh Rate 60 Hz
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1751
    Game 1 - Car Chase - Low Detail 25.6 fps
    Game 1 - Car Chase - High Detail 8.4 fps
    Game 2 - Dragothic - Low Detail 27.1 fps
    Game 2 - Dragothic - High Detail 9.6 fps
    Game 3 - Lobby - Low Detail 43.7 fps
    Game 3 - Lobby - High Detail 21.3 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 211.7 MTexels/s
    Fill Rate (Multi-Texturing) 387.5 MTexels/s
    High Polygon Count (1 Light) 3.4 MTriangles/s
    High Polygon Count (8 Lights) 1.6 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping Not supported by hardware
    Vertex Shader 14.6 fps
    Pixel Shader Not supported by hardware
    Point Sprites 0.9 MSprites/s


    DISPLAY
    Platform Voodoo3 AGP 187@195
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 16 bit
    Z-Buffering 16 bit
    Texture Format 16 bit
    Buffering Double
    Refresh Rate 60 Hz
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1782
    Game 1 - Car Chase - Low Detail 26.1 fps
    Game 1 - Car Chase - High Detail 8.5 fps
    Game 2 - Dragothic - Low Detail 28.0 fps
    Game 2 - Dragothic - High Detail 9.7 fps
    Game 3 - Lobby - Low Detail 44.4 fps
    Game 3 - Lobby - High Detail 21.7 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 216.4 MTexels/s
    Fill Rate (Multi-Texturing) 397.3 MTexels/s
    High Polygon Count (1 Light) 3.3 MTriangles/s
    High Polygon Count (8 Lights) 1.6 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping Not supported by hardware
    Vertex Shader 14.7 fps
    Pixel Shader Not supported by hardware
    Point Sprites 0.9 MSprites/s



    Dneska přidělám aktivní chlazení budto tady mám takovej malej chledič přímo na gr karty (něco jako je na GF4MX) a nebo mám docela velkej chladič z Celera .Ale asi tam dám ten větší nějak tý malinký destičce nevěrím a hlavně by mojí v3 ani tak malej chladič neslošel chi
    HOME:ASUS P5Q PRO, C2D E7200 @ 3,8GHz (9,5x400), 4x2GB CORSAIR CM2X2048-8500C5D, NV GTX285.
    WORK:DELL E6400, C2D P8700 @ 2,53GHz, 2x2GB

  20. #20

    Standardní Výsledky 3D Marků

    Ježíšek už naděloval viz popis, kromě Voodoo3 2000 tu jsem koupil za 100,-. Driver: 1.07.00 WHQL, W98SE. Trochu jsem si pohrál s grafikou.
    Výsledky (vše default):
    3D Mark 99 3D - 7974 b. (na 201Mhz - 8563 b.)
    3D Mark 99 CPU - 36780 b.
    3D Mark 2000 - 3773 b. (na 200Mhz - nedokončen)
    3D Mark 2001SE - 2511 b. (201 MHz, WXP - Voodoolizer 1.06)

    Na Voodoo3 PCI celkem slušný výsledek.
    Barton 2500+@11x194, 1.675V (11x200 1.75V), AC CS2 TC rev2 lapován, 38°C/52°C windtun., Abit NF7S rev2, 2 x 512 MB A-Data 450 na 388MHz (11-3-3-2.5), Hitachi 7k250 80GB, Seagate 7200.7+ 160GB SATA, SkyStar2, Motor SG-2100A, Sapphire HD 2600XT 256MB AGP, Logitech MX310, CD NEC ND 3540A, 21" HP p1130, fan Noctua NF S12, case:Eurocase ML Q11, zdroj 450W

  21. #21

    Standardní

    ..voodoo2 SLI/athlonxp 3000..

    3DMARK2001 PROJECT FILE

    DISPLAY
    Platform 3dfxzone.it FastVoodoo2 4.0 Gold Edition
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 16 bit
    Z-Buffering 16 bit
    Texture Format 16 bit
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1097
    Game 1 - Car Chase - Low Detail 17.1 fps
    Game 1 - Car Chase - High Detail 6.1 fps
    Game 2 - Dragothic - Low Detail 20.0 fps
    Game 2 - Dragothic - High Detail 6.4 fps
    Game 3 - Lobby - Low Detail 22.1 fps
    Game 3 - Lobby - High Detail 12.8 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 151.0 MTexels/s
    Fill Rate (Multi-Texturing) 151.0 MTexels/s
    High Polygon Count (1 Light) 1.8 MTriangles/s
    High Polygon Count (8 Lights) 1.8 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping Not supported by hardware
    Vertex Shader 11.0 fps
    Pixel Shader Not supported by hardware
    Advanced Pixel Shader Not supported by hardware
    Point Sprites 0.5 MSprites/s
    powered by..kopou 3dfx karet.prestal som pocitat..
    It is the opinion of us and our lawyers that you are fucking morons, and
    that you should please go sodomize yourself with retractable batons.

  22. #22

    Standardní

    Celer 600/256/GF4MX/V2-12 W98SE -- 3DMARK2001SE

    voodoo2 - 3dfx32v2.dll - 4.12.01.1151 - poslední orig.
    *640*480*16 bit - Score 603
    *800*600*16 bit - Score 536
    1024*768*16 bit - Score 527 *SLi update 28.7.05

    geforce4mx pci - nvdisp.drv- 4.14.10.7772 - poslední W98*
    800*600*16bit - Score 940

    * (bez hw t&l)

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