Citace Původně odeslal Dawe
To jsou. Zajimalo by me kolik existuje aplikaci podporujicich S3TC.
praveze kompresi textur uz ted docela dost veci pouziva (engine Q3 atd.)

jinak tady muj testik manli Savage4 na Duronu1000, 256DDR, default test - 743 3D Marku 2001se a dokonce bez chyb v obraze

3DMARK2001 PROJECT FILE

PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330

DISPLAY
Platform JGC's Tweaked Savage4 driver 3.30
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None

OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low

RESULTS
3DMark Score 743
Game 1 - Car Chase - Low Detail 11.3 fps
Game 1 - Car Chase - High Detail 6.5 fps
Game 2 - Dragothic - Low Detail 11.9 fps
Game 2 - Dragothic - High Detail 7.1 fps
Game 3 - Lobby - Low Detail 10.8 fps
Game 3 - Lobby - High Detail 6.6 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) N/A
Fill Rate (Multi-Texturing) N/A
High Polygon Count (1 Light) N/A
High Polygon Count (8 Lights) N/A
Environment Bump Mapping N/A
DOT3 Bump Mapping N/A
Vertex Shader N/A
Pixel Shader N/A
Advanced Pixel Shader N/A
Point Sprites N/A

SYSTEM INFO

System Info Version 2.2
Installation ID 0x00000000
OEM ID

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Duron
Internal Clock 1000 MHz
Internal Clock Maximum 2 GHz
External Clock 100 MHz
Socket Designation Socket A
Type <unknown>
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Duron(tm)
CPUID 0x00000670

CACHES
Level 1
Capacity 128 KB
Type Internal
Type Details Synchronous
Error Correction Type <unknown>
Associativity <unknown>

Level 2
Capacity 64 KB
Type External
Type Details Synchronous
Error Correction Type <unknown>
Associativity <unknown>

DIRECTX INFO
DirectX Version 8.1

DIRECTDRAW INFO
DirectDraw Version 4.08.01.0881

DISPLAY DEVICES
Description Primární ovladač zobrazení
Manufacturer JGC
Name JGC's Tweaked Savage4 driver 3.30
Total Local Video Memory 32 MB
Total Local Texture Memory 32 MB
Total AGP Memory 64 MB
Display Driver s3_8.drv
Display Driver Version 4.12.01.8230-8.20.35
Driver WHQL Certified No
Max Texture Width 2048
Max Texture Height 2048
Max User Clipping Planes 0
Max Active Hardware Lights 0
Max Texture Blending Stages 2
Textures In Single Pass 2
Vertex Shader Version N/A
Pixel Shader Version N/A
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x5333
Device ID 0x8a22
Sub-System ID 0x8a225333
Revision 0x02

DISPLAY MODES
Resolution 320x200x16-bit RGB [565]
Resolution 320x200x32-bit RGB [888]
Resolution 320x240x16-bit RGB [565]
Resolution 320x240x32-bit RGB [888]
Resolution 400x300x16-bit RGB [565]
Resolution 400x300x32-bit RGB [888]
Resolution 512x384x16-bit RGB [565]
Resolution 512x384x32-bit RGB [888]
Resolution 640x400x16-bit RGB [565]
Resolution 640x400x32-bit RGB [888]
Resolution 720x480x16-bit RGB [565]
Resolution 720x480x32-bit RGB [888]
Resolution 720x576x16-bit RGB [565]
Resolution 720x576x32-bit RGB [888]
Resolution 640x480x16-bit RGB [565]
Resolution 640x480x32-bit RGB [888]
Resolution 800x600x16-bit RGB [565]
Resolution 800x600x32-bit RGB [888]
Resolution 1024x768x16-bit RGB [565]
Resolution 1024x768x32-bit RGB [888] @ 75 Hz
Resolution 1024x768x32-bit RGB [888]

TEXTURE FORMATS
Pixel Format 32-bit ARGB [8888]
Pixel Format 16-bit RGB [565]
Pixel Format 16-bit ARGB [1555]
Pixel Format 16-bit ARGB [4444]
Pixel Format 8-bit Indexed()
Pixel Format FourCC [DXT1]
Pixel Format FourCC [DXT2]
Pixel Format FourCC [DXT3]
Pixel Format FourCC [DXT4]
Pixel Format FourCC [DXT5]
3D Capabilities AGP Texturing, Edge Antialiasing, Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, DXT Compressed Textures