Co potrebujeme?(Poznamka: dobra alternativa by vraj mohol byt 3D-Analyze - neviem, neskusal som...)
- Video Memory Watcher
- .NET Framework 1.1 (a vyssie)
- Managed DirectX 9.0c (a vyssie)
HL2 (vsetky Advanced options na maxime okrem explicitne uvedenych vynimiek, zaznamenane su uvodne cca 4 minuty hry za pomoci custom dema):(Poznamka: vysledky su uvadzane v tvare "used card memory MB / used system memory MB", v mojom pripade je total card memory = 256MB a total system memory (t.j. AGP Aperture / 2 - par MB) = 118MB.)
- 1280x1024, 4xAA - 256MB / 51MB
(vsetka VRAM "zozrata")
- 1024x768, 4xAA - 256MB / 8MB (detto)
- 1600x1200, 0xAA - 253MB / 7MB
- 1280x1024, 0xAA - 238MB / 7MB
- 1024x768, 0xAA - 220MB / 7MB
- (nasledujuce vysledky maju znizeny model & texture detail na medium)
- 1600x1200, 4xAA - 207MB / 7MB
- 1280x1024, 4xAA - 170MB / 7MB
- 1024x768, 4xAA - 133MB / 7MB
- 1600x1200, 0xAA - 128MB / 7MB
- 1280x1024, 0xAA - 104MB / 7MB
- 1024x768, 0xAA - 95MB / 7MB
Pridavok v podobe popularnych benchmarkov (default benchmark runs, v pripade 3DMarks len game tests):
- 3DMark 2005 - 158MB / 2MB
- 3DMark 2003 - 123MB / 7MB
- Aquamark3 - 78MB / 4MB