http://www.ixbt.com/video2/fc12-2.shtml
Kdyby se nasel nejaky zkuseny rustinar tim lip![]()
Mensi diskuze se vedla tady http://www.beyond3d.com/forum/viewtopic.php?t=14294
http://www.ixbt.com/video2/fc12-2.shtml
Kdyby se nasel nejaky zkuseny rustinar tim lip![]()
Mensi diskuze se vedla tady http://www.beyond3d.com/forum/viewtopic.php?t=14294
But of course, the unlimited evilness of the ultimate tool of mischief, the universal explanation for sucky performance from anything other than nVidia, TWIMTBP, strikes again. The shenanigans know no bounds....luckily, in this sea of pain and anguish,the shining beacon of light and righteousness, ATi, stand, with their Get in the Game program that they managed so badly(because they`re not evil like nV, see, so they couldn`t actually have a program where they worked really close with devs, pushing their tech into their stuff) that no game is part of it. - Morgoth the Dark Enemy
Nezvlada... je to to, o com som pisal tu: http://oc4um.murder.cz/viewtopic.php?p=673802#673802. SM3.0 je prirodzene nadmnozinou SM2.0(a, b). To co pouzivaju v tom patchi zo SM3.0 (az na geometry instancing - treba ocakavat zaujimavy vyvoj aj v tejto oblasti) sa da polahky realizovat aj v SM2.0(a, b). Zanedlho sa ukaze, ze tie benchmarky zo zaciatku mesiaca su vlastne uplne neaktualne...
Intel Core 2 Duo E6600 @ 3.2GHz (8 * 400MHz) @ 1.3V with Zalman CNPS9500 AT @ 1800RPM, ASUS P5B Deluxe/WiFi, 2x1GB Corsair Twin2X PC2-6400 DDRAM @ 400MHz (4-4-4-12) @ 2.1V, Leadtek 8800GT 512MB, WD Caviar SE16 250GB, Asus DRW-1608P3S, Creative SB Audigy Value, Logitech X-230 speakers, Enermax Liberty 400W, 2x120mm Thermaltake case fan @ 1800RPM, Thermaltake Aguila black case, HP LP2065 LCD, Logitech MX400
Ja vim, ze nezvlada, ale jako nadpis se to hodiPůvodně odeslal sisi
No az vyjde patch 1.3 tak budou urcite neaktualni
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But of course, the unlimited evilness of the ultimate tool of mischief, the universal explanation for sucky performance from anything other than nVidia, TWIMTBP, strikes again. The shenanigans know no bounds....luckily, in this sea of pain and anguish,the shining beacon of light and righteousness, ATi, stand, with their Get in the Game program that they managed so badly(because they`re not evil like nV, see, so they couldn`t actually have a program where they worked really close with devs, pushing their tech into their stuff) that no game is part of it. - Morgoth the Dark Enemy
Myslim ze dobre vies, co som tym myslel a patch 1.3 s tym nic nema...
Intel Core 2 Duo E6600 @ 3.2GHz (8 * 400MHz) @ 1.3V with Zalman CNPS9500 AT @ 1800RPM, ASUS P5B Deluxe/WiFi, 2x1GB Corsair Twin2X PC2-6400 DDRAM @ 400MHz (4-4-4-12) @ 2.1V, Leadtek 8800GT 512MB, WD Caviar SE16 250GB, Asus DRW-1608P3S, Creative SB Audigy Value, Logitech X-230 speakers, Enermax Liberty 400W, 2x120mm Thermaltake case fan @ 1800RPM, Thermaltake Aguila black case, HP LP2065 LCD, Logitech MX400
Nejake to zaujimave citanie:
PS2.0b path vo Far Cry,
a slubene prekvapenie:
Geometry instancing na R(V)3xx a vyssie...
Intel Core 2 Duo E6600 @ 3.2GHz (8 * 400MHz) @ 1.3V with Zalman CNPS9500 AT @ 1800RPM, ASUS P5B Deluxe/WiFi, 2x1GB Corsair Twin2X PC2-6400 DDRAM @ 400MHz (4-4-4-12) @ 2.1V, Leadtek 8800GT 512MB, WD Caviar SE16 250GB, Asus DRW-1608P3S, Creative SB Audigy Value, Logitech X-230 speakers, Enermax Liberty 400W, 2x120mm Thermaltake case fan @ 1800RPM, Thermaltake Aguila black case, HP LP2065 LCD, Logitech MX400
Pekny sisi, hlavne ta cast o PS2.0b.
Dovolil jsem si z toho vytahnout jeden usek k FC Patch v1.2 ATi vs nVidia:
"Nvidia encouraged Crytek to use partial precision in the shaders wherever possible. This means that many of the shaders will run in 16-bit precision, not the 32-bit precision (a requirement of SM3.0) that they are touting to the press. Ironically, while promoting the 32-bit precision of SM3.0 as a "must have", Nvidia is asking developers to use less precision than was available in SM1.0 - that is, all the way back in DirectX8! Even more ironically, ATI hardware will run most of the FarCry shaders more accurately (ATI hardware runs all shaders in 24-bit precision). Microsoft, the owner of DirectX, defines 24-bit and greater as "full precision" and 16-bit as "partial precision", Nvidia has claimed that ATI paid Crytek to delay the patch and include ATI features (the figure mentioned was $500k!)."
Black holes are where God divided by zero. - Steven Wright
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Uz vysla anglicka verzia - keby to niekoho zaujimalo: http://www.digit-life.com/articles2/gffx/fc12-2.html.Původně odeslal Masster
Intel Core 2 Duo E6600 @ 3.2GHz (8 * 400MHz) @ 1.3V with Zalman CNPS9500 AT @ 1800RPM, ASUS P5B Deluxe/WiFi, 2x1GB Corsair Twin2X PC2-6400 DDRAM @ 400MHz (4-4-4-12) @ 2.1V, Leadtek 8800GT 512MB, WD Caviar SE16 250GB, Asus DRW-1608P3S, Creative SB Audigy Value, Logitech X-230 speakers, Enermax Liberty 400W, 2x120mm Thermaltake case fan @ 1800RPM, Thermaltake Aguila black case, HP LP2065 LCD, Logitech MX400
moc hezky
Ta fajn, ze sa to da tzv. načitovať aj u AtiAspon sa to rychlo a efektivne rozsiry co by pri podpore bez Ati trvalo o dost dlhsie.
Pekne..pekne![]()
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