hezké recenze, postaršího data:
http://www.beyond3d.com/reviews/matr...elia/index.php
http://www.digit-life.com/articles/parhelia/
Printable View
hezké recenze, postaršího data:
http://www.beyond3d.com/reviews/matr...elia/index.php
http://www.digit-life.com/articles/parhelia/
to katoo - jak šlape :-) ???
Eeee sorry to jsem se upsal :-)))))
má to být to Lisp:
nejak mne nedochazi souvislost s timhle threadem ???Citace:
Původně odeslal oblak
2x PIII 1.1/512 SDR/ Parhelia 512/128 (207/235)Driver Version 6.13.01.1454
3DMARK2001_SE
DISPLAY
Platform Matrox Parhelia
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5793
Game 1 - Car Chase - Low Detail 79.7 fps
Game 1 - Car Chase - High Detail 27.9 fps
Game 2 - Dragothic - Low Detail 103.0 fps
Game 2 - Dragothic - High Detail 62.1 fps
Game 3 - Lobby - Low Detail 85.0 fps
Game 3 - Lobby - High Detail 38.1 fps
Game 4 - Nature 27.7 fps
Fill Rate (Single-Texturing) 629.1 MTexels/s
Fill Rate (Multi-Texturing) 2073.7 MTexels/s
High Polygon Count (1 Light) 18.1 MTriangles/s
High Polygon Count (8 Lights) 9.5 MTriangles/s
Environment Bump Mapping 84.7 fps
DOT3 Bump Mapping 91.8 fps
Vertex Shader 81.7 fps
Pixel Shader 80.7 fps
Advanced Pixel Shader 69.4 fps
Point Sprites 11.4 MSprites/s
DISPLAY
Platform Matrox Parhelia
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 16x
RESULTS
3DMark Score 4443
Game 1 - Car Chase - Low Detail 66.5 fps
Game 1 - Car Chase - High Detail 27.3 fps
Game 2 - Dragothic - Low Detail 63.1 fps
Game 2 - Dragothic - High Detail 39.6 fps
Game 3 - Lobby - Low Detail 72.0 fps
Game 3 - Lobby - High Detail 35.9 fps
Game 4 - Nature 18.4 fps
Fill Rate (Single-Texturing) 624.1 MTexels/s
Fill Rate (Multi-Texturing) 2063.6 MTexels/s
High Polygon Count (1 Light) 12.8 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 53.9 fps
DOT3 Bump Mapping 51.7 fps
Vertex Shader 33.2 fps
Pixel Shader 69.1 fps
Advanced Pixel Shader 41.6 fps
Point Sprites 5.3 MSprites/s
Codecreatures Benchmark Pro(version 1.0.0)
Official Score: 1230
DETAILS:
average number of frames per second
1600x1200 -> 9.5
1280x1024 -> 12.4
1024x768 -> 15.8
max. number of frames per second
1600x1200 -> 14
1280x1024 -> 18
1024x768 -> 20
average number of polys per second
1600x1200 -> 4.1 mio.
1280x1024 -> 5.0 mio.
1024x768 -> 5.8 mio.
max. number of polys per second
1600x1200 -> 7.1 mio.
1280x1024 -> 8.1 mio.
1024x768 -> 9.0 mio.
total amount of frames
1600x1200 -> 1237
1280x1024 -> 1624
1024x768 -> 2071
s FA16x - Official Score: 609
DETAILS:
average number of frames per second
1600x1200 -> 4.6
1280x1024 -> 6.0
1024x768 -> 8.2
max. number of frames per second
1600x1200 -> 6
1280x1024 -> 9
1024x768 -> 14
average number of polys per second
1600x1200 -> 1.4 mio.
1280x1024 -> 1.9 mio.
1024x768 -> 2.8 mio.
max. number of polys per second
1600x1200 -> 1.9 mio.
1280x1024 -> 2.5 mio.
1024x768 -> 3.7 mio.
total amount of frames
1600x1200 -> 488
1280x1024 -> 632
1024x768 -> 865
UT2003
dm-antalus
12.378374 / 22.661467 / 46.444283 fps
Score = 22.673269
br-anubis
12.876871 / 39.185478 / 89.707268 fps
Score = 39.188629
dm-asbestos
14.874428 / 34.803322 / 73.694122 fps
Score = 34.827618
ctf-citadel
11.734617 / 27.313183 / 66.561432 fps
Score = 27.351410
dm-antalus
39.357132 / 73.366051 / 349.950714 fps
Score = 73.406090
dm-asbestos
30.672394 / 91.803490 / 305.661072 fps
Score = 91.876152
ctf-citadel
21.310293 / 62.627621 / 201.249405 fps
Score = 62.771683
s FA16x
dm-antalus
11.482016 / 21.168625 / 46.615082 fps
Score = 21.179562
br-anubis
12.044168 / 36.318272 / 89.887260 fps
Score = 36.321712
dm-asbestos
13.946832 / 32.271465 / 73.967361 fps
Score = 32.298576
ctf-citadel
10.972765 / 25.522097 / 67.019997 fps
Score = 25.554743
dm-antalus
29.382355 / 64.558647 / 360.060974 fps
Score = 64.593147
dm-asbestos
22.046347 / 77.447517 / 294.752289 fps
Score = 77.499130
ctf-citadel
19.856377 / 57.701469 / 199.941925 fps
Score = 57.836945
VillageMark v1.17
Average FPS: 74
Benchmark: 1800 frames
Resolution: 1024x768x32
HAL: ON
T&L: ON
Trilinear: ON
Texture compression: ON
Multitexture: 3 layers
Max. Texture used: 1024x1024
ten teksturink ma EXTRA slabulinky...
Mne vilagemark ani neukaze vysledok... vraj 0fps...
Musis si hold dat vyssi rozliseni ...Citace:
Původně odeslal Wuuduu
VillageMark pocita vysledek z intervalu 2 sekund a kdyz je to rychleji (hodne vysoke fps), tak neziskas korektni vysledek ...
Jinak Parhelia ma texturing prave velice dobry, ale malo co vyuzije konfiguraci 4x4 (pipelines x text. jednotky) a kdyz uz VillageMark pouzije alespon 3 layery, tak zase Parhelia nema sanci protoze tam nejsou zadny Occlusion culling apod. (HyperZ, LMA nebo jak chcete)
Možná by nebylo marný zkusit ještě Templemark (sice jsou sem-tam použity víc než 4 vrstvy, ale i tak by to stálo za to) :-)
Mě překvapila rychlost Fragemet AA. Je to pěkné ;D
tomu verim...