Interview: In The Hot Seat: ATI's Phil Rogers
http://www.extremetech.com/article2/...2103630,00.asp
menší výcuc:
Citace:
The Vista driver model does incur a small CPU overhead compared to Windows XP in order to copy driver commands from user mode memory to dma buffers that are read by the GPU. This can be a 5-10% overhead, depending on the application and how well the driver is written. But the important thing to understand is that this overhead is only seen on CPU limited cases, which means low resolution and no anti-aliasing.
Vista driver model (sám o sobě) přináší navýšení nároků na procesor zhruba kolem 5-10%
Citace:
Actually, F.E.A.R. was a different issue. Our initial Vista D3D driver was missing some multithreading optimizations, due to some churn in the multithreading model leading up to Vista RTM. You will be happy to learn that we have restored performance parity on F.E.A.R. in our Catalyst release for March.
Prvotní Vista drivery postrádaly některé optimalizace pro multi-threading (především v souvislosti s hrou F.E.A.R.); březnové Catalysty budou v tomto ohledu již v pořádku.
Citace:
The new OpenGL driver has been designed from the ground up for Windows Vista, Windows XP and Linux and internally we are running and testing it on all three (or six if you count the 64 bit versions). As we planned the transition to the new OpenGL driver, it did not make sense to port the previous OpenGL driver to Vista. So as Vista approached, it naturally became the launch vehicle for the new driver and its highest priority. The XP and Linux versions of this new OpenGL driver will ship later this year.
Nový OpenGL driver, který byl zatím implementován do Catalystů pro Visty (a jehož vývoj trval tři roky), bude použit i pro WinXP a Linux (během tohoto roku).
Citace:
The Catalyst Control Center still has a lot of life in it. Longer term our goal is continue to improve the user experience and to move towards a single or central user interface where AMD customers can configure the majority of AMD product settings. It is our goal and vision to eventually have a single UI for all AMD products (graphics, CPU, chipset), but this is of course a major project, and it will be quite some time before we're able to release such a product.
Ohledně Catalyst Control Centra můžeme čekat rozšíření na jednotné rozhraní pro všechny ATi/AMD produkty (grafika, procesor, čipset)
Citace:
That being said, AMD has put a significant amount of time into developing drivers for physics support and developing tools that third party companies can work with to support GPGPU applications (we are currently working with a number of companies on this initiative). You'll definitely see applications later this year and next that take advantage of AMD's Stream Computing.
Do konce roku bychom se měli dočkat dalších aplikací akcelerooaných grafickou kartou.
Citace:
However it is way too soon to look beyond DX10 in terms of game usage of graphics. Frankly we have seen very few games yet make full use of DX9 shader model 3.0. And DX10 game development is still in its infancy. I think you, ISVs and gamers are going to be amazed once ISVs really get DX10 fully utilized and showing its power and flexibility.
Nemá cenu zatím přemýšlet o tom, co nám přinese verze DX, která vyjde pod DX10 (SM4.0), protože v současnosti existuje teprve několik her, které dokážou využít potenciálu SM3.0.