do GF6800 to nvidia nemala, ale teraz to uz nove karty podporuju, proste.Citace:
Původně odeslal sisi
Printable View
do GF6800 to nvidia nemala, ale teraz to uz nove karty podporuju, proste.Citace:
Původně odeslal sisi
*Sigh*, dobre, koncim s OT v tomto threade... mal som sa asi hned vyjadrit jasnejsie. Na vysvetlenie: oficialne ponuka NV40 len 2xMSAA, 2xMSAA + blur filter (aka Quincunx AA), 4xMSAA, 8xAA (kombinacia 4xMSAA a 2xSSAA alebo 2xMSAA a 4xSSAA v zavislosti na driveroch) - toto sa samozrejme casom moze zmenit. Neoficialne sa v driveroch este nachadza kopa dalsich modov, spomedzi ktorych by sa dalo najst cosi, co by sa snad mohlo nazvat 6xAA (podobne by sa cosi takeho dalo najst aj u NV3x) - a to 3x1SSAA + 2xMSAA (vid http://www.3dcenter.org/artikel/nv40...rks/index6.php, "reg16" mod). Je to dost cudny mod, s velmi slabym pokrytim horizontalnych linii. Kazdopadne toto nie su mody, ktore by si clovek mohol zapnut napr. vo Far Cry... nehovoriac o tom, ze supersampling u spominaneho "akoze 6xAA modu" by spolahlivo zabil vykon. Preto si dovolim tvrdit, ze ten inkriminovany benchmark bezal so 4xMSAA...Citace:
Původně odeslal Wuuduu
Far Cry 1.1, Bench 1.2.1, X800Pro 525/1050, dis AA/AF
Level: Pier, demo: 1.tmd - 78,42 FPS
Level: Steam, demo: hocsteam.tmd - 64.61 FPS
Level: Regulator, demo: tr1-regulator.tmd - 53,10 FPS
Level: Volcano, demo: hocvolcano.tmd - 100,34 FPS
Level: Research, demo: 3dnews001.tmd - 70,13 FPS
UBISoft:
Level: Regulator, demo: Regulator.tmd - 73,46 FPS
Level: Research, demo: Research.tmd - 114,35 FPS
Level: Training, demo: Training.tmd - 88,44 FPS
Level: Volcano, demo: Volcano.tmd - 111,18 FPS
V benchmarkovacej utilite je moznost nastavit 6xAA , je pravda ze priamo v ovladacoch tu moznost nemam.Citace:
Původně odeslal sisi
Co samozrejme nic neznamena... mohol by si (len tak pre mna) nechat uplne rovnake nastavenia len zmenit tych "6xAA" na 4xAA a pozriet sa, ci cirou nahodou nedostanes rovnake vysledky?Citace:
Původně odeslal Richardus
Myslim ze budes mat pravdu , ale ziat ti asi nevyhoviem , hra sa po aplikacii patchu 1.2 nedala hrat , tak som ju reinstalol a je tam 1.1. patch a nechce koli jednemu benchmarku reinstalovat potom znovu Far Cry. Kludne sa mozme dohodnut ze tie vysledky sa 4xAA , nemam nic proti. :wink:Citace:
Původně odeslal sisi
V pohode, ja som do toho ani nechcel velmi rypat, mal som rovno povedat, ze to na NV kartach 6xAA nie je a nemal som sa tu takto zakecavat. Inak da sa to obenchmarkovat aj teraz - raz s max detailami & AA na "high" a druhykrat s AA "len" na medium...Citace:
Původně odeslal Richardus
OK , ukecal si ma:Citace:
Původně odeslal sisi
HT: on FW:61.77 DX 9.0c , karta na default
System
OS: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
CPU: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs), ~3.7GHz
Memory: 1024MB RAM
Videocard: --------------
VGA Memory: Enum\PCI\VEN_10DE&DEV_0040&SUBSYS_020510DE&REV_A1
Display driver: nv4_disp.dll
DirectX version: DirectX 9.0c (4.09.0000.0904)
--------------------------------------------------------------------------------
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
Score = 40,50 FPS (Run 1)
Score = 39,99 FPS (Run 2)
Average score = 40,24 FPS
a muze se ten test provest i na programu BenchemAll?
podle me je to to same...cus
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: 6×
Anisotrophic filtering: 16×
Score = 41,61 FPS (Run 1)
Score = 41,74 FPS (Run 2)
Average score = 41,67 FPS
----------------------------------------
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: 6×
Anisotrophic filtering: 16×
Score = 40,77 FPS (Run 1)
Score = 41,45 FPS (Run 2)
Average score = 41,11 FPS
...dalsi vysledky dodam...pak budou dalsi s a64 3000+ :-)
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 2.0b
Antialising: 6×
Anisotrophic filtering: 16×
Score = 52,95 FPS (Run 1)
Score = 57,22 FPS (Run 2)
Average score = 55,08 FPS
--------------------------------------------------------------------------------
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 2.0b
Antialising: 6×
Anisotrophic filtering: 16×
Score = 42,16 FPS (Run 1)
Score = 43,45 FPS (Run 2)
Average score = 42,80 FPS
a64 3000+x800xt(500*560)+512ddr 400
The benchmark started at 12.8.2004 22:42:18
----------------------------------------------------------
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 1×
Score = 34,79 FPS (Run 1)
Score = 38,13 FPS (Run 2)
Average score = 36,45 FPS
Ale na notebooku ;D ;D :lol:
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 2.0b
Antialising: 6×
Anisotrophic filtering: 16×
Score = 66,92 FPS ;D
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 3.0
Antialising: 6×
Anisotrophic filtering: 16×
Score = 48,25 FPS
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 2.0b
Antialising: 6×
Anisotrophic filtering: 16×
Score = 59,93 FPS (Run 2)
a64(10*230)+x800xtPE+512ddr 500
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 1×
Level: Pier
Score = 51,09 FPS
Level: Steam
Score = 49,22 FPS
Level: Regulator
Score = 49,80 FPS
Level: Volcano
Score = 80,91 FPS
Level: Research
Score = 45,33 FPS
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 1×
VOLCANO = 155,84 FPS
HOCVOLCANO = 134,99 FPS
REGULATOR = 74,59 FPS
PIER = 86,17 FPS
RESEARCH = 174,70 FPS
ty ses lumka:) nahod neco poradneho aspon 1024*768 a Antialising: 6×Citace:
Původně odeslal LosDatlos
Anisotrophic filtering: 16× :lol:
Tak tady to máš kámo :wink:
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Pier, demo: 1.tmd
Pixel shader: model 2.0b
Antialising: 6×
Anisotrophic filtering: 16×
Score = 70,78 FPS (Run 1)
Score = 70,12 FPS (Run 2)
Average score = 70,44 FPS
datle jakou si použil tu utilitu, že ti tam funguje 2.0b, nám nefungoval, spomínáš si na LAN ne... ;D ;D
Jsem to tam dopsal, ať to vypadá lépe ;D , ale určitě to jede na 2.0b. páč na 1.1(DX 8.1) bych určitě neměl takovou vodu, nebo?? :wink:
prosim poradte...
po dlhsom case som nahodil far cry, mam patch 1.3 + 1.31
potom som nahodil snad najnovsi HOC_FCBench.exe, 1.4.1
1. nejde mi vybrat pixel shader model, je vybraty default
2. ked pustim benchmark tak ma vyzve aby som vybral rozlisenie a jazyk pre far cry
hra mi inak normalne beha
fw ovladace mam oficialne 71.84
A64 3000+ 2.46Ghz 10x246, MSI K8N Neo FSR nforce3 250gb, Radeon 9800PE 128MB 350/350 128bit, Catalyst 5.2 AI disabled
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 1×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Level: Research, demo: 3dnews001.tmd
Score = 48,22 FPS (Run 1)
Score = 48,90 FPS (Run 2)
Average score = 48,56 FPS
Level: Regulator, demo: Regulator.tmd
Score = 38,18 FPS (Run 1)
Score = 39,89 FPS (Run 2)
Average score = 39,03 FPS
Level: Training, demo: Training.tmd
Score = 51,99 FPS (Run 1)
Score = 51,94 FPS (Run 2)
Average score = 51,96 FPS
Level: Volcano, demo: Volcano.tmd
Score = 49,27 FPS (Run 1)
Score = 48,89 FPS (Run 2)
Average score = 49,08 FPS
Level: Archive, demo: Archive1.tmd
Score = 51,07 FPS (Run 1)
Score = 52,30 FPS (Run 2)
Average score = 51,68 FPS
Level: River, demo: hocriver.tmd
Score = 47,49 FPS (Run 1)
Score = 46,90 FPS (Run 2)
Average score = 47,19 FPS
Level: Pier, demo: 1.tmd
Score = 58,59 FPS (Run 1)
Score = 58,60 FPS (Run 2)
Average score = 58,59 FPS
Level: Steam, demo: hocsteam.tmd
Score = 49,68 FPS (Run 1)
Score = 49,79 FPS (Run 2)
Average score = 49,73 FPS
Level: Regulator, demo: tr1-regulator.tmd
Score = 32,45 FPS (Run 1)
Score = 37,49 FPS (Run 2)
Average score = 34,97 FPS
Level: Volcano, demo: hocvolcano.tmd
Score = 45,56 FPS (Run 1)
Score = 44,74 FPS (Run 2)
Average score = 45,15 FPS
Level: Research, demo: 3dnews001.tmd
Score = 44,86 FPS (Run 1)
Score = 45,05 FPS (Run 2)
Average score = 44,95 FPS
Level: Regulator, demo: Regulator.tmd
Score = 35,52 FPS (Run 1)
Score = 37,17 FPS (Run 2)
Average score = 36,34 FPS
Level: Research, demo: Research.tmd
Score = 48,72 FPS (Run 1)
Score = 49,09 FPS (Run 2)
Average score = 48,90 FPS