Asi jeden první z Full waterblock na G80
http://img329.imageshack.us/img329/1...15largeaz0.jpg
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Asi jeden první z Full waterblock na G80
http://img329.imageshack.us/img329/1...15largeaz0.jpg
No, kdyz vidim ty benchmarky, tak u me GTS pada, ma sice dobrou cenu, ale ty vysledky jsou takove, ze upgrade by to moc nebyl... Na druhou stranu OCed GTX s onim waterblockem a 13k+ v 06ce uz vypada zajimavej(skoro o 80% vic nez mam ted)...
Výkon u GTS vypadá jako kdyby člověk měl X1900XT Crossfire, s tím že obě karty jedou tak na 75 procent výkonu, neboli jeden a půl karty :-)) Za to co GTX už čistě jako X1900XT v Crossfire a přetaktované, někdy je ten rozdíl i větší, no uvidíme až to porovnají Crossfire vs G80, jinak nevidím podle obrázku co dal Masster 4xAA vs ta 16AA nějaký moc rozdíl, skoro vůbec, dost blbý obrázek na porovnání, ale to AF je nádhera...
Nvidia Geforce 8800 GTX tested in SLI
http://www.theinquirer.net/default.aspx?article=35585Citace:
We got a 75 per cent performance increase over a single Geforce 8800 GTX card.
Yes, we are talking about G80, Geforce 8800 GTX times two.
Are you ready for some big numbers?
3Dmark03 scores 49,400.
For comparison, a 7950 GX2 dual core graphic card scores 29,800 in the same test. A single X1950XTX scores 19,500.
In 3Dmark06, the 8800 GTX SLI reaches almost 11,000. The 7950GX2 achieves around 10,000. In Fear, the dual G80 cards can score up to 48 frames faster than a single card - a massive performance increase - and some other games will benefit from it too.
Jen jsem to doplnil... Kdyby to bylo špatně, dal bych to najevo jinak ;D
Když se ty obrázky vytrhnou z kontextu, je to o ničem, protože bez alespoň nějakého minimálního vysvětlení v podstatě neřeknou nic. Diagram architektury určitě :mweheh:
Jinak když už jsme u těch slajdů, tak mě se nejvíc líbí tenhle :p
http://img294.imageshack.us/img294/7...2bitgu8.th.png
:roll:
No tak konecne neco poradneho.
Prvni review !
Testovane hry: Serious Sam 2, Quake IV, NFS Carbon, Oblivion, SC: Chaos Theory, Far Cry, Half-Life 2, Doom 3
http://www.pconline.com.cn/diy/graph...11/898744.html
http://www.pconline.com.cn/diy/graph...898744_24.html
No ... tady i dále je rozdíl mezi GTS a GTX celkem masivní ..
jezis je jedno co to je za buchtu a jak vypada, dulezity je graficky dojem a ten je podle me fantasticky...a nos ji upravi uz plasticky chirurg ;-)
Uvidime, jestli se tohle potvrdi v nejakych dalsich recenzich.
EDIT:
Citace:
G80 is currently operating in the unified shader compatibility mode Logic plays a distributed implementation of vertex and pixel shader and geomery role Even in DirectX9.0C environment, the complexity of the order, intensive vertex / pixel geometry budget and the high load can play up to some extent reflects the unified shader power.
Citace:
CompoTech is quite clearly ahead of the G80 GPU, just like the ATI building inspect of a R-300, ahead of the release have yet to support the DirectX version; This fact has long been proven to lay a solid foundation for future success.
Citace:
In addition to hardware structure, the Forcware CompoTech drive also plays an important role. We believe that with the drive to improve performance will continue to improve Geforce8800 series.
Mno vypada to slusne! :D Nejak se ale nemuzu dokopat k tomu abych to cetl cely...cetl to nekdo komplet? Zajimalo by me jak stabilni GTX je, kdyz se zapoji jen na jeden napajeci 6-pin...neni tam k tomu neco? Vim ze neni problem ten druhej zapojit pres redukci, ale ciste ze zvedavosti jestli ji staci i jeden...
boze ludia, viete vobec preco tam su dva? pretoze odber 160~W nie je podla normy dovolene pustat cez tri vodice kvoli ich prudovemu zatazeniu (6pin ma 3 zlte draty, to su tie ktorymi tecie "stava"). Jeden by tak mal uz viac nez 4 A, co je na bezny priemer dratov prilis vela!. Ten isty dovod maju aj 8pinove konekore na mobos ....
Myslim, ze najviac nedomyslene su tie oci z pohladu zboku. Hlavne ten druhy obrazok. Proste moc nedorobene, ale inak ako model sa da, velmi pekne, ked to takto pojde dalej, o chvilu budu hry vyzerat lepsie ako real. LOL
Souhlasím... zelená kůže jim jde líp ;-)
http://img6.picsplace.to/img6/22/thu...ggy_image4.jpg http://img6.picsplace.to/img6/22/thu...ggy_image5.jpg
ja myslim ze viac ako dva architektury naraz nevyvijaju. Pred 4rmi rokmi urcite pripravovali gf6 a doladovali gf fx. Ked zas vysla gf6 tak ju "doladili" na gf7 ale zatial uz pripravovali G80. Takze teraz este vyjde nejake "doladenie" g80tky +- v case vydania R600, ale teraz uz urcite pracuju na dalsej architekture. No a kedze tie architektury vydavaju tak rychlo, povedal by som ze na kazdej pracuju tak 2 roky.
Inac zachvilu je 24oo a Vam pada NDA, dozvieme sa nejake nove informacie?
nepada, to je stanovene na hodiny a to je tusim 7 alebo 8 PM v europe :) Keby si mal predplateny Computer, tak by si to mal mozno aj o trosicku skor ;)
Par dalsich zajimavosti.
Citace:
nVidia began designing the G80 in the summer of 2002 and it looks like it was unified from the start
Citace:
The GeForce 8800 GTX GPU implements a massively parallel, unified shader design, consisting of 128 individual stream processors running at 1.35 GHz. Each processor is capable of being dynamically allocated to vertex, pixel, geometry, or physics operations for the utmost efficiency in GPU resource allocation, and maximum flexibility in load balancing shader programs. Efficient power utilization and management delivers industry leading performance per watt and performance per square millimeter.
Citace:
Compared to the GeForce 7900 GTX, a single GeForce 8800 GTX GPU is 2X the performance on current applications, with up to 11X scaling measured in certain shader operations. As future games become more shader intensive, we expect the GeForce 8800 GTX to greatly surpass DirectX 9-compatible GPU architectures in performance.
In general, shader- and High Dynamic Range (HDR)-intensive applications shine on GeForce 8800 architecture GPUs. Teraflops of raw floating point processing power are combined to deliver unmatched gaming performance, graphics realism, and real-time, film-quality effects.
NVIDIA’s ground-breaking GigaThread™ technology implemented in GeForce 8 Series GPUs supports thousands of independent, simultaneously executing threads, maximizing GPU utilization.
Citace:
The GeForce 8800 GTX is not only the first shipping DirectX 10 GPU, but it was also the reference GPU for DirectX 10 API development and certification.
Priste by bylo mozna dobre uvest zdroj. Ale predpokladam, ze ta marketingova masaz v poslednim "quote" je primo od strany zelenych.