Tak by to malo dnes uzriet svetlo sveta - http://www.shadermark.com. Som zvedavy na vysledky :-).
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Tak by to malo dnes uzriet svetlo sveta - http://www.shadermark.com. Som zvedavy na vysledky :-).
tak už to vyšlo .. sosejte !
http://download.guru3d.com/pafiledb....on=file&id=677
ftp://hoc:hoc@www.jatekok.hu/teszt/s...rk_install.exe
http://www.net2hardware.com/telecharger.asp?fichier=291
http://www.3dcenter.org/downloads/shadermark.php
http://www.gamershell.com/news_BShaderMarkBv2.0.shtml
http://www.shadermark.com/shadermark_install.exe
No, tak mne to vyplulo toto:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 220 fps 4.5509 mspf 1099 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 152 fps 6.5617 mspf 762 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 155 fps 6.4367 mspf 777 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 124 fps 8.0415 mspf 622 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 162 fps 6.1734 mspf 810 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 141 fps 7.1049 mspf 704 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 120 fps 8.3282 mspf 601 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 110 fps 9.0697 mspf 552 rendered frames
shader 10 ( Per Pixel Environment Mapping): 225 fps 4.4383 mspf 1127 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 196 fps 5.1107 mspf 979 rendered frames
shader 12 ( Per Pixel Bump Mapping): 133 fps 7.5082 mspf 666 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 80 fps 12.4816 mspf 401 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 77 fps 13.0114 mspf 385 rendered frames
shader 15 ( Per Pixel Wood Shader): 114 fps 8.7487 mspf 572 rendered frames
shader 16 ( Per Pixel Tile Shader): 73 fps 13.7835 mspf 363 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 13 fps 77.8790 mspf 65 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 100 fps 10.0090 mspf 500 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 26 fps 38.7862 mspf 129 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 46 fps 21.6012 mspf 232 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 50 fps 19.8747 mspf 252 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 34 fps 29.3069 mspf 171 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 49 fps 20.2780 mspf 247 rendered frames