Tak muzete prispivat a co nejdriv to dam jako "DULEZITE"
preju hodne bodiku a co nejvyssi framerate :arrow: :idea:
Printable View
Tak muzete prispivat a co nejdriv to dam jako "DULEZITE"
preju hodne bodiku a co nejvyssi framerate :arrow: :idea:
3Dmark99 Default
Voodoo2 112 Mhz celeron488 92MB ram
2597 3Dmark result
3886 cpu 3d
1206 rastering
27,8 race
24,4 First p.
92,1 fillrate
179,9 filrate s MT
248,5 2MBtex
8,5 4MBtex
4,2 8MBtex
2,1 16MBtex
1 32MBtex
88,6 Bump Mapping 3pass
114,9 BM2pass
dfx Banshee PCI 117 Mhz Celeron488 192MB
2530 3Dmark result
3880 cpu 3d
1014 rastering
28,9race
22,5First p.
96,1 fillrate
96,3filrate s MT
153,2 2MBtex
143,8 4MBtex
120,8 8MBtex
1 16MBtex
0,5 32MBtex
3Dfx Voodoo 3 2000 190Mhz Celer 488 192MB
2649 3Dmark result
3855 cpu 3d
2531 rastering
28,4 race
24,8 First p.
172,4 fillrate
323,7filrate s MT
290,1 2MBtex
274 4MBtex
198,4 8MBtex
2,1 16MBtex
1,1 32MBtex
124,1 Bump Mapping 3pass
161,1 BM2pass
Tak jo - tady je muj vysledek :
3dMark99 Pro
K6-2 550 (5.5x100), 128MB
3dfx Banshee 124/124 (4.11.01.1222)
Test settings : 800x600x16,Z16,TB,AMD supp
Rendering Platform 3dfx Voodoo Banshee
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate VSync Off
CPU Optimization AMD 3DNow!(tm)
3DMark Result 3126,98 3DMarks
Synthetic CPU 3D Speed 6825,97 CPU 3DMarks
Rasterizer Score 1178,73 3DRasterMarks
Game 1 - Race 40,00 FPS
Game 2 - First Person 25,67 FPS
Fill Rate 111,95 MTexels/s
Fill Rate With Multi-Texturing 112,05 MTexels/s
2MB Texture Rendering Speed 176,45 FPS
4MB Texture Rendering Speed 168,05 FPS
8MB Texture Rendering Speed 134,98 FPS
16MB Texture Rendering Speed 3,65 FPS
32MB Texture Rendering Speed 1,81 FPS
Bump Mapping Emboss, 3-pass 90,88 FPS
Bump Mapping Emboss, 2-pass 0,00 FPS
Bump Mapping Emboss, 1-pass 0,00 FPS
Point Sample Texture Filtering Speed 101,49 %
Bilinear Texture Filtering Speed 100,00 %
Trilinear Texture Filtering Speed 92,61 %
Anisotropic Texture Filtering Speed 0,00 %
6 Pixel/individual 566,04 KPolygons/s
6 Pixel/strips 783,76 KPolygons/s
25 Pixel/individual 565,36 KPolygons/s
25 Pixel/strips 783,22 KPolygons/s
50 Pixel/individual 578,79 KPolygons/s
50 Pixel/strips 772,31 KPolygons/s
250 Pixel/individual 362,52 KPolygons/s
250 Pixel/strips 378,91 KPolygons/s
1000 Pixel/individual 107,10 KPolygons/s
1000 Pixel/strips 108,65 KPolygons/s
dtto takt, ale optimalizace pro intel CPU - to je teda zajimavej vysledek...:-)))))))))))))))))))))))))))))))))))))))
Rendering Platform 3dfx Voodoo Banshee
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate VSync Off
CPU Optimization Intel(r) processor
3DMark Result 2424,13 3DMarks
Synthetic CPU 3D Speed 2916,39 CPU 3DMarks
Rasterizer Score 1165,76 3DRasterMarks
Game 1 - Race 25,16 FPS
Game 2 - First Person 23,39 FPS
Fill Rate 110,99 MTexels/s
Fill Rate With Multi-Texturing 110,98 MTexels/s
2MB Texture Rendering Speed 175,71 FPS
4MB Texture Rendering Speed 167,04 FPS
8MB Texture Rendering Speed 132,10 FPS
16MB Texture Rendering Speed 3,65 FPS
32MB Texture Rendering Speed 1,81 FPS
Bump Mapping Emboss, 3-pass 89,37 FPS
Bump Mapping Emboss, 2-pass 0,00 FPS
Bump Mapping Emboss, 1-pass 0,00 FPS
Point Sample Texture Filtering Speed 101,51 %
Bilinear Texture Filtering Speed 100,00 %
Trilinear Texture Filtering Speed 92,64 %
Anisotropic Texture Filtering Speed 0,00 %
6 Pixel/individual 565,57 KPolygons/s
6 Pixel/strips 779,13 KPolygons/s
25 Pixel/individual 565,31 KPolygons/s
25 Pixel/strips 786,01 KPolygons/s
50 Pixel/individual 563,85 KPolygons/s
50 Pixel/strips 774,00 KPolygons/s
250 Pixel/individual 360,25 KPolygons/s
250 Pixel/strips 377,04 KPolygons/s
1000 Pixel/individual 106,40 KPolygons/s
1000 Pixel/strips 108,06 KPolygons/s
Ztím jenom V5 + P4
P4 1,6@2,65 V5@196
Sandra 2002
CPU - 4940/1562/3174
Multimed. - 10210/12768
Memory - 2401/2407
1024x768x32
3DMark 2001SE - 3286
3Dmark 2001SE
+ 3DAnalyze - 3881
Quake 3 Arena
1024x768x32 - HIGH Detail
220 fps!!!!
tak zatim jen trosku testu:
V4 4500@180, celeron 711MHz
3Dmark 2000 - 2762b
3Dmark 2001 - bude dnes odpoledne
jinak si pamatuju, ze V4 na athlonu XP2100+ mi davala v 3Dmarku 2001SE nejakejch 1990b
3Dmark2000:
Celeron433@488 PC chips
CPU Optimization: D3D Software T&L
RESULTS
Platform: Internal
3DMark Result: 1157 3D marks
CPU Speed: 61 CPU 3D marks
Game 1 - Helicopter - Low Detail: 25,9 FPS
Game 1 - Helicopter - Medium Detail: 15,4 FPS
Game 1 - Helicopter - High Detail: 6,0 FPS
Game 2 - Adventure - Low Detail: 28,1 FPS
Game 2 - Adventure - Medium Detail: 13,5 FPS
Game 2 - Adventure - High Detail: 7,5 FPS
Fill Rate (Single-Texturing): 176,9 MTexels/s
Fill Rate (Multi-Texturing): 345,4 MTexels/s
High Polygon Count (1 Light): 768 KTriangles/s
High Polygon Count (4 Lights): 594 KTriangles/s
High Polygon Count (8 Lights): 467 KTriangles/s
8MB Texture Rendering Speed: 158,8 FPS
16MB Texture Rendering Speed: 138,2 FPS
32MB Texture Rendering Speed: 46,6 FPS
64MB Texture Rendering Speed: 2,4 FPS
Bump Mapping (Emboss, 3-pass): 83,0 FPS
Bump Mapping (Emboss, 2-pass): 118,1 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Celeron 900@1300 ASUS
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 3027 3D marks
CPU Speed: 218 CPU 3D marks
Game 1 - Helicopter - Low Detail: 59,8 FPS
Game 1 - Helicopter - Medium Detail: 44,2 FPS
Game 1 - Helicopter - High Detail: 18,2 FPS
Game 2 - Adventure - Low Detail: 56,0 FPS
Game 2 - Adventure - Medium Detail: 45,4 FPS
Game 2 - Adventure - High Detail: 28,7 FPS
Fill Rate (Single-Texturing): 176,6 MTexels/s
Fill Rate (Multi-Texturing): 188,7 MTexels/s
High Polygon Count (1 Light): 2884 KTriangles/s
High Polygon Count (4 Lights): 2701 KTriangles/s
High Polygon Count (8 Lights): 2513 KTriangles/s
8MB Texture Rendering Speed: 60,0 FPS
16MB Texture Rendering Speed: 59,4 FPS
32MB Texture Rendering Speed: 55,1 FPS
64MB Texture Rendering Speed: 13,1 FPS
Bump Mapping (Emboss, 3-pass): 60,0 FPS
Bump Mapping (Emboss, 2-pass): 60,0 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Bohužel jsme zapomněly(testoval jsem u kamoša)vypnout Vsync,
takže HELI Low mohlo jet víc a taky mohlo jet líp 8 a 16 MB tex i bump mappingy
AMD XP 2100+ EPOX
CPU Optimization: AMD Athlon(tm)
RESULTS
Platform: Internal
3DMark Result: 3599 3D marks
CPU Speed: 269 CPU 3D marks
Game 1 - Helicopter - Low Detail: 71,7 FPS
Game 1 - Helicopter - Medium Detail: 50,5 FPS
Game 1 - Helicopter - High Detail: 21,4 FPS
Game 2 - Adventure - Low Detail: 67,1 FPS
Game 2 - Adventure - Medium Detail: 52,6 FPS
Game 2 - Adventure - High Detail: 36,6 FPS
Fill Rate (Single-Texturing): 186,0 MTexels/s
Fill Rate (Multi-Texturing): 366,5 MTexels/s
High Polygon Count (1 Light): 3826 KTriangles/s
High Polygon Count (4 Lights): 3556 KTriangles/s
High Polygon Count (8 Lights): 3206 KTriangles/s
8MB Texture Rendering Speed: 160,6 FPS
16MB Texture Rendering Speed: 157,3 FPS
32MB Texture Rendering Speed: 124,3 FPS
64MB Texture Rendering Speed: 15,0 FPS
Bump Mapping (Emboss, 3-pass): 112,7 FPS
Bump Mapping (Emboss, 2-pass): 152,2 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Celeron 566@951/566@1130MHz*, 128MB SDRAM
Shuttle AV18e ViA ApolloPro133
3dfx Voodoo 5500/64 AGP
(pokud jsou v testu dva výsledky první je 951, druhý 1130)
Sandra 2001te
-------------------
CPU Bench. - 2547 mips - 3036 mips
FPU Bench. - 1268 mflops - 1520 mflops
IntegerSSE - 5110 it/s - 6155 it/s
FloatSSE - 6250 it/s - 7532 it/s
Memory ALU - 315MB/s - 312MB/s
Memory FPU - 342MB/s - 366MB/s
3dmark 99MAX - default - 800x600/16/3buff
-----------------------------------------
result - 5 984 - 6 159 3Dmarks
-------- 12 808 - 14 099 3Dmarks (CPU)
Game 1 (race) - 71,8 - 72,5 fps
Game 2 (first p.) - 51,3 - 53,5 fps
fillrate - 272,2 - 446,5 MTexsels/s
fillrate multi - 544,0 - 544,7 MTexsels/s
2MB - 515,0 - 513,0 fps
4MB - 477,2 - 478,9 fps
8MB - 342,1 - 343,6 fps
16MB - 251,3 - 254,2 fps
32MB - 3,6 - 3,6 fps
Bump 3pass - 188,4 - 188,5 fps
Bump 2pass - 230,8 - 232,0 fps
Bump 1pass - 348,0 - 350,9 fps
-----------------------------------------
3DMARK 2000
-----------------------------------------
640*480*16/triple/z-b16
3DMark Result: 3899 3D marks
CPU Speed: 206 CPU 3D marks
Game 1 - Helicopter - Low Detail: 77,0 - 78,0 FPS
Game 1 - Helicopter - Medium Detail: 49,8 - 50,2 FPS
Game 1 - Helicopter - High Detail: 19,4 - 20,3 FPS
Game 2 - Adventure - Low Detail: 101,1 - 104,7 FPS
Game 2 - Adventure - Medium Detail: 49,9 - 51,3 FPS
Game 2 - Adventure - High Detail: 27,6 FPS
Fill Rate (Single-Texturing): 298,5 MTexels/s
Fill Rate (Multi-Texturing): 590,4 MTexels/s
High Polygon Count (1 Light): 4071 KTriangles/s
High Polygon Count (4 Lights): 3662 KTriangles/s
High Polygon Count (8 Lights): 3208 KTriangles/s
8MB Texture Rendering Speed: 565,2 FPS
16MB Texture Rendering Speed: 336,9 FPS
32MB Texture Rendering Speed: 202,6 FPS
64MB Texture Rendering Speed: Not enough system memory/FPS
Bump Mapping (Emboss, 3-pass): 164,1 FPS
Bump Mapping (Emboss, 2-pass): 237,6 FPS
Bump Mapping (Emboss, 1-pass): 441,2 FPS
Bump Mapping (Environment): Not supported/FPS
--------------------------------------------------------
1024*768*32bit/triple/z-b24
3DMark Result: 3349 3D marks
Game 1 - Helicopter - Low Detail: 68,7 FPS
Game 1 - Helicopter - Medium Detail: 47,1 FPS
Game 1 - Helicopter - High Detail: 20,3 FPS
Game 2 - Adventure - Low Detail: 66,6 FPS
Game 2 - Adventure - Medium Detail: 47,7 FPS
Game 2 - Adventure - High Detail: 28,8 FPS
Fill Rate (Single-Texturing): 268,2 MTexels/s
Fill Rate (Multi-Texturing): 519,8 MTexels/s
High Polygon Count (1 Light): 4040 KTriangles/s
High Polygon Count (4 Lights): 3602 KTriangles/s
High Polygon Count (8 Lights): 3195 KTriangles/s
8MB Texture Rendering Speed: 169,8 FPS
16MB Texture Rendering Speed: 163,9 FPS
32MB Texture Rendering Speed: 142,9 FPS
64MB Texture Rendering Speed: Not enough system memory FPS
Bump Mapping (Emboss, 3-pass): 80,8 FPS
Bump Mapping (Emboss, 2-pass): 102,9 FPS
Bump Mapping (Emboss, 1-pass): 158,2 FPS
Bump Mapping (Environment): Not supported FPS
-----------------------------------------------------
XSMark Results
Celer 566@952, 96MB SDR,
3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
800x600/32bit - 2083 XSMarks
--------------
Scene 1 - 78 - 78 fps FILL RATE Tests -> 2580 / 2567
Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1889 / 2136
Scene 3 - 50 - 56 fps POLYGON COUNT Tests -> 1794 / 1791
Scene 4 - 32 - 32 fps VRAM Tests -> 1380 / 1564
Scene 5 - 54 - 57 fps POLYGON COUNT Tests
Scene 6 - 34 - 40 fps POLYGON COUNT Tests
Scene 7 - 36 - 43 fps CPU/FPU Tests
Scene 8 - 34 - 40 fps CPU/FPU Tests
Scene 9 - 48 - 48 fps FILL RATE Tests
Scene 10 - 42 - 44 fps VRAM Tests
Scene 11 - 50 - 51 fps VRAM Tests
Scene 12 - 86 - 86 fps FILL RATE Tests
--------------
Celer 566@952, 96MB SDR,
3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/KNI/ICD (Nov 2 2000)
1024x768/32bit - 1773 XSMarks
Scene 1 - 56 - 56 fps FILL RATE Tests -> 1843 / 1838
Scene 2 - 28 - 32 fps CPU/FPU Tests -> 1820 / 2074
Scene 3 - 49 - 55 fps POLYGON COUNT Tests -> 1364 / 1428
Scene 4 - 23 - 23 fps VRAM Tests -> 1377 / 1558
Scene 5 - 38 - 41 fps POLYGON COUNT Tests
Scene 6 - 32 - 37 fps POLYGON COUNT Tests
Scene 7 - 35 - 41 fps CPU/FPU Tests
Scene 8 - 33 - 39 fps CPU/FPU Tests
Scene 9 - 34 - 35 fps FILL RATE Tests
Scene 10 - 26 - 27 fps VRAM Tests
Scene 11 - 31 - 32 fps VRAM Tests
Scene 12 - 59 - 59 fps FILL RATE Tests
-------------------------------------------------------------
Final Reality 1.01
2D image processing - 7.10 - 7.02
3D performance - 5.16 - 5.42
Bus transfer rate - 6.07 - 5.61
Overall score - 5.88 - 5.93 reality marks
3Dtests
- 25pixel - 287.75 - 311.61 Kpolys/s
- robots - 100.08 - 112.47 images/s
- fill rate - 22.31 - 22.39 Mpixels/s
- city scene - 120.12 - 132.84 images/s
- visual appearance - 100.00 %
2Dtests
- Radial blur - 66.59 - 66.97 images/s
- chaos zoomer - 102.62 - 98.42 images/s
- 2D image proc. - 7.10 - 7.06 reality marks
Bus transfer rate
2D transfer rate - 111.89 - 107.30 Mbytes/s
3D transfer rate - 139.51 - 125.51 Mbytes/s
------------------------------------------------
VillageMark v1.17
CPU Description: Intel Pentium III CPU Speed: 951 Mhz.
Driver: 3dfx32vs.dll
Description: Voodoo5 5500 AGP
Version: 4.12.1.666
---------------------------
640x480x16 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 65
Benchmark: 1800 frames
---------------------------
640x480x32 HAL: ON,T&L: OFF,Trilinear: OFF,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 63
Benchmark: 1800 frames
---------------------------
640x480x32 HAL: ON,T&L: OFF,Trilinear: ON,Texture compression: ON
Multitexture: 2+1 layers Max. Texture used: 1024x1024
Average FPS: 62
Benchmark: 1800 frames
---------------------------
Quake III - Arena - demo001 high - no HSR
640x480/32bit - 76.6 fps
1024x768/32bit - 60.3 fps
Quake III - Arena - demo001 Low - no HSR
640x480/16bit - 85.6 fps
1024x768/16bit - 78.3 fps
---------------------------
2 Tempest:pokus se to prosím zjistit přesně.
Byl by to totiž první doložený důkaz,že voodoo karta s AGP jede i na nových čipových sadách.
omlouvam se,ale mam PCI Voodoo3 2000 taktlou na 195Mhz :?
Ja si pamatuju ,ze sem mival na Cleronu 333A@524 192MB 100MHzSDR V3 2000 PCI 143@190Mhz v 3DMarku 2000 kolem 1600b.Jinak desku jsem mel FIC KA 6110(Via Apollo pro 133 plus)Jeste ji mam doma>:o)
Cel466@584 128MB RAM Voodoo 5 5500 AGP Win98
par mejch vsledku
Drivers x3dfx_Win9X_1.08.04
------------------------------------
MARK00
1024x768x16 NoAA - 1725
1600x1200x16 NoAA - 1364
1024x768x16 4xAA - 1456
1600x1200x16 4xAA - 1435
OGL VillageMark v1.20
1024x768x16 NoAA - 49fps
VGA Bench 1.0C - 286.8fps
Q3
Low D
1024x768x16 NoAA - 87.7
1600x1200x16 NoAA - 70.1
1024x768x16 4xAA - 59.8
1600x1200x16 4xAA - 24.9
High D
1024x768x16 NoAA - 77.4
1600x1200x16 NoAA - 54.6
1024x768x16 4xAA - 44.1
1600x1200x16 4xAA - 18.7
Tak jsem dosáhl strop s Voodoo 4 4500 AGP !!!
Dosáhl jsem ho na mé nové sestavě s Athlon XP 1700+ @ 2400+
V 3DMarku2001 SE to dělalo 2100 bodů.Pak už ta fakt výš nešlo :wink:
V4-ka přitom byla vytaktovaná na 192 MHz.
Velkou roli tam hrálo zvýšení frekvence třeba jen o 1 MHz !!!
1MHz = 20 bodů navíc :-)
Dále jsem pak testnul svoji novou Voodoo Banschee ;D ;D (2 Lukas Killer: už mi přišla a obohatila tak moji kolekci voodoo karet ;D ;D )
Sestavy byla Celeron 800@1120 MHz
V 3DMarku 2001 SE jsem se dokázal přehoupnout přes magickou hranici 1000 bodů a to až na neuvěřitelných 1022 bodů v rozlišení 1024x768x16.
Karta přitom byla přetaktovaná na 126/126 MHz.
Já jsem dělal malej testík s V5500 na default: 2729 3DMarks2001, teď snad upravím to chlazení a udělám pořádný testík. Chce to taky sehnat ovladače ;)
Sestava XP 1700+ @ 166x12,5 (2,1G), 1GB DDR 333, EPoX 8K5A2+ KT333.
V3 3000 na kt133a + tbred 1700@2100
3DMark 2000 1.1 --- 1024*740*16 --- 3274b
3DMark 2001 SE --- 1024*740*16 --- 2033b ;D ;D
slusny na vic jak 4 roky starou kartu a tak stary desce ne?
jo a drivery omega 1.03b jeste zkusim x3dfx, to by melo byt jeste vic...
Tak tady jsou ty výsledeky mé Voodoo 3 3500TV AGP. měřil jsem v Quake 3 Areně DM1,(samozdřejmě v 16 bit barvách a detajtech na High) na systému Athlon 1333 Mhz, Epox VIA KT 266, 256 MB ram. Na voodoočku mám připevněný velký aktivní chladič, takže mi běhá v pohodě na 208 Mhz.
640x480 = 108,1 fps
800x600 = 76,2 fps
1024x768= 54,8 fps
1280x1024= 36,1 fps
Při 215 Mhz to jde také, ale obraz už vydává mírné artefakty. To je ale spíše paměťmi než GPU. Ty se totiž hůř chladěj. :?
V3 3500 TV ve 3D mark 2001SE 1650 marků ve 1024x768 16bit
Pár testíků na Celeronu :mweheh: P4 1.7/128MB/ECS P4S5A/Voodoo3 2000 :smoke: - no@tweak, no@3Danalyséér
Voodoolizer 1.05.00 final/Win98
-----------------------------
3DMARK 99 - 640x480/16/16 - 6728,33 3DMarks
3DMARK 99 - 800x600/16/16 - 5899,99 3DMarks
3DMARK 2000 - zatím nic :?
3DMARK 2001 - 640x480/16/16 - 1856 3DMarks
3DMARK 2001 - 1024x768/16/16 - 1605 3DMarks
3DMARK 2001 SE - 640x480/16/16 - 1793 3DMarks
3DMARK 2001 SE - 1024x768/16/16 - 1556 3DMarks
Tak jsem trochu přetaktil svojí V3 3500 a tady jsou výsledky Na kartě je (zatím )standartní chladič .Testoval jsem na mojí sestavě v 3Dmark 2001SE s ovladačema Amigamerlin 2.9 bez 3D analizer (pořád ho neumím nastavit) a HSR a podobnejch pomůcek ;D ;D
Voodoo3 AGP 183@190 3DMark Score 1751
Voodoo3 AGP 183@195 3DMark Score 1782
DISPLAY
Platform Voodoo3 AGP 187@190
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1751
Game 1 - Car Chase - Low Detail 25.6 fps
Game 1 - Car Chase - High Detail 8.4 fps
Game 2 - Dragothic - Low Detail 27.1 fps
Game 2 - Dragothic - High Detail 9.6 fps
Game 3 - Lobby - Low Detail 43.7 fps
Game 3 - Lobby - High Detail 21.3 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 211.7 MTexels/s
Fill Rate (Multi-Texturing) 387.5 MTexels/s
High Polygon Count (1 Light) 3.4 MTriangles/s
High Polygon Count (8 Lights) 1.6 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 14.6 fps
Pixel Shader Not supported by hardware
Point Sprites 0.9 MSprites/s
DISPLAY
Platform Voodoo3 AGP 187@195
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1782
Game 1 - Car Chase - Low Detail 26.1 fps
Game 1 - Car Chase - High Detail 8.5 fps
Game 2 - Dragothic - Low Detail 28.0 fps
Game 2 - Dragothic - High Detail 9.7 fps
Game 3 - Lobby - Low Detail 44.4 fps
Game 3 - Lobby - High Detail 21.7 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 216.4 MTexels/s
Fill Rate (Multi-Texturing) 397.3 MTexels/s
High Polygon Count (1 Light) 3.3 MTriangles/s
High Polygon Count (8 Lights) 1.6 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 14.7 fps
Pixel Shader Not supported by hardware
Point Sprites 0.9 MSprites/s
Dneska přidělám aktivní chlazení budto tady mám takovej malej chledič přímo na gr karty (něco jako je na GF4MX) a nebo mám docela velkej chladič z Celera :o :o .Ale asi tam dám ten větší nějak tý malinký destičce nevěrím a hlavně by mojí v3 ani tak malej chladič neslošel chi ;D
Ježíšek už naděloval viz popis, kromě Voodoo3 2000 tu jsem koupil za 100,-. Driver: 1.07.00 WHQL, W98SE. Trochu jsem si pohrál s grafikou.
Výsledky (vše default):
3D Mark 99 3D - 7974 b. (na 201Mhz - 8563 b.)
3D Mark 99 CPU - 36780 b.
3D Mark 2000 - 3773 b. (na 200Mhz - nedokončen)
3D Mark 2001SE - 2511 b. (201 MHz, WXP - Voodoolizer 1.06)
Na Voodoo3 PCI celkem slušný výsledek.
..voodoo2 SLI/athlonxp 3000..
3DMARK2001 PROJECT FILE
DISPLAY
Platform 3dfxzone.it FastVoodoo2 4.0 Gold Edition
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1097
Game 1 - Car Chase - Low Detail 17.1 fps
Game 1 - Car Chase - High Detail 6.1 fps
Game 2 - Dragothic - Low Detail 20.0 fps
Game 2 - Dragothic - High Detail 6.4 fps
Game 3 - Lobby - Low Detail 22.1 fps
Game 3 - Lobby - High Detail 12.8 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 151.0 MTexels/s
Fill Rate (Multi-Texturing) 151.0 MTexels/s
High Polygon Count (1 Light) 1.8 MTriangles/s
High Polygon Count (8 Lights) 1.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 11.0 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites 0.5 MSprites/s
Celer 600/256/GF4MX/V2-12 W98SE -- 3DMARK2001SE
voodoo2 - 3dfx32v2.dll - 4.12.01.1151 - poslední orig.
*640*480*16 bit - Score 603
*800*600*16 bit - Score 536
1024*768*16 bit - Score 527 *SLi update 28.7.05
geforce4mx pci - nvdisp.drv- 4.14.10.7772 - poslední W98*
800*600*16bit - Score 940
* (bez hw t&l)